Post: Aimbot HELP
05-31-2015, 06:27 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); anyone have an Azza Aimbot bind ? plz
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06-10-2015, 03:32 AM #2
     radiusShot()
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon( "NewRange" );
for(;Winky Winky
{
aimAt = undefined;
self waittill ("weapon_fired");
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
aimAt = player;
}
else aimAt = player;
}
if(isRealistic(player))
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.05;
}
}

isRealistic(greasyNerd)
{
self.angles = self getPlayerAngles();
need2Face = vectorToAngles( greasyNerd getTagOrigin("pelvis") - self getTagOrigin("pelvis") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
or you can use this tutorial, by Doc, and implement on any aimbot

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