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Hey everyone,i need some minor help with adding Zombieland to the GameMode Loader,there is no tut for this on NGU so i am in need of help,also,i had a friend update Zombieland with sprx in the past...but i want to learn how to do it myself.
Ok,so i am not a total noob at this,i understand that the standard Zombieland " main " has to be renamed to " ZLmain " then i have to remove the first part of the script so the " ZLmain " starts at " onZombieConnect() " ...
i also understand i have to add....("spawned_player");
if(theFirstSpawn)
{
if (self isHost())
{
self iprintln("Press [{+actionslot 2}] while ^1prone^7 to go back to the Gamemode Loader");
}
theFirstSpawn = false;
}
Also to the ZLmain...but this is where i am lost...after compiling the game loader source to a compiled gsc file with the new ZL i want to add,i encounter a serious issue with the Raygun ( mark 1 ) and my countdown time for infection,everything else works as normal.
The Raygun mark 1 changes to a magnum revolver which is incorrect and also it's free even though all the other future guns/alien guns functions work as normal and unable to purchase them without the correct amount of funds.
My other issue with the countdown timer is when i change game mode to ZL i have the regular 10 second countdown timer...after the 10 second countdown finishes it automatically starts the infection countdown instantly...
Can someone please assist me on this issue as it would help me a great deal and maybe others since there is no tut for this.
Thank you