Post: Agr Army??
06-04-2015, 05:07 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); does anyone know the script to the working agr army in bossam v3??
(adsbygoogle = window.adsbygoogle || []).push({});
06-04-2015, 05:23 PM #2
Loz
Vault dweller
Originally posted by calmdownyourmad View Post
does anyone know the script to the working agr army in bossam v3??


what that "bossam" agr army has different then the released one?
06-04-2015, 05:32 PM #3
well The code I found they didn't work they just spawned but the ones in bossam v3 they actually work and move and stuff
06-04-2015, 05:52 PM #4
Loz
Vault dweller
Originally posted by calmdownyourmad View Post
well The code I found they didn't work they just spawned but the ones in bossam v3 they actually work and move and stuff


ur doin something wrong then, the code sygnus posted works fine, they move by themself & u can control em aswell
06-04-2015, 05:59 PM #5
I didnt see his code??
where do I find it
06-04-2015, 06:05 PM #6
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by calmdownyourmad View Post
does anyone know the script to the working agr army in bossam v3??


Pretty sure he is using my code anyway, but here is the one I posted long ago -

    
ai_tank_killstreak_start1()
{
for(;Winky Winky
{
self waittill ("weapon_fired");

direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye();

scale = 8000;
direction_vec = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined )["position"];

//for(i = 0; i < 10; i++)
//{
drone = spawnvehicle( "veh_t6_drone_tank", "talon", "ai_tank_drone_mp", trace, ( 0, 0, 1 ) );

drone setenemymodel( "veh_t6_drone_tank_alt" );
drone setvehicleavoidance( 1 );
drone setclientfield( "ai_tank_missile_fire", 4 );
drone setowner( self );
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam( self.team );
drone maps/mp/_entityheadicons::setentityheadicon( drone.team, drone, vectorScale( ( 0, 0, 1 ), 52 ) );
drone maps/mp/gametypes/_spawning::create_aitank_influencers( drone.team );
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared( 1 );
target_set( drone, vectorScale( ( 0, 0, 1 ), 20 ) );
target_setturretaquire( drone, 0 );
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think( "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon( drone, "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush( drone.owner );
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think( drone );
//}
}
}


Edit here is the original code I had posted -

You must login or register to view this content.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo