just put this anywhere
setMatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}
setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}
and put this at the very top next to the others
#include maps/mp/gametypes/_globallogic_score;
then use this to call it on player spawn
self setAllPlayersMatchBonus();
just put this anywhere
setMatchBonus() {
level.rankedmatch = true;
UpdateMatchBonusScores(self.pers["team"]);
}
setAllPlayersMatchBonus() {
foreach(player in level.players) {
self setMatchBonus();
}
}
and put this at the very top next to the others
#include maps/mp/gametypes/_globallogic_score;
then use this to call it on player spawn
self setAllPlayersMatchBonus();
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