Toggle_Timescales()
{
if(self.Timescales==0)
{
self.Timescales=1;
setDvar("timescale", "0.5");
self iPrintln("Slow Mo [^2On^7]");
}
else
{
self.Timescales=0;
setDvar("timescale", "1");
self iPrintln("Slow Mo [^1Off^7]");
}
}
ToggleSlow()
{
if(self.slow == 0)
{
foreach(player in level.players)
{
player iPrintln("Slow Motion is: ^2On");
player thread EndSlow();
}
setDvar("timescale", 0.5 );
self.slow = 1;
}
else if(self.slow == 1)
{
foreach(player in level.players)
player iPrintln("Slow Motion is: ^1Off");
setDvar("timescale", 1 );
self.slow = 0;
}
}
EndSlow()
{
level waittill("game_ended");
setDvar("timescale", 1 );
}
ToggleSlow()
{
if(self.slow == 0)
{
foreach(player in level.players)
{
player iPrintln("Slow Motion is: ^2On");
player thread EndSlow();
}
setDvar("timescale", 0.5 );
self.slow = 1;
}
else if(self.slow == 1)
{
foreach(player in level.players)
player iPrintln("Slow Motion is: ^1Off");
setDvar("timescale", 1 );
self.slow = 0;
}
}
EndSlow()
{
level waittill("game_ended");
setDvar("timescale", 1 );
}
ToggleSlow()
{
if(self.slow == 0)
{
foreach(player in level.players)
{
player iPrintln("Slow Motion is: ^2On");
player thread EndSlow();
}
setDvar("timescale", 0.5 );
self.slow = 1;
}
else if(self.slow == 1)
{
foreach(player in level.players)
player iPrintln("Slow Motion is: ^1Off");
setDvar("timescale", 1 );
self.slow = 0;
}
}
EndSlow()
{
level waittill("game_ended");
setDvar("timescale", 1 );
}
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