like this
UFO()
{
self endon ("disconnect");
for(;
// Makes it a loop, so whenever you press the button it activates the thread and you can do it more than once
{
if(self stancebuttonpressed() && self meleebuttonpressed() ) // buttons that has to be pressed
{
self thread toggleUFO(); // action when the button is pressed
}
wait 0.15; // time in seconds the button(s) have to be pressed in order to activate what is between the { }
}
}
test()
{
self endon ("disconnect");
self.NoClip = "On";
self thread doUFO();
self thread exitMenu();
self thread GodMode();
self iprintln ("Press [{+melee}] where you want the platform!");
for(;
{
if(self meleeButtonPressed())
{
self.NoClip = "Off";
self notify("StopUFO");
self unlink();
self thread CPPlat();
self thread dosaveandload();
self.o = self.origin;
self.a = self.angles;
load = 1;
}
wait 0.01;
}
}
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