if (player ishost())
player thread gethoststeam();
gethoststeam()
{
if (self.pers["team"] == "allies")
{
level.hostteam = "allies";
}
else
{
level.hostteam = "axis";
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if (self.pers["team"] == "level.hostteam")
{
//Link whatever threads you want only for your team
}
else
{
// link whatever threads you want only for the enemy team
}
// link whatever threads you want for both of the teams.
}
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.