Post: Does anyone know any aimbot codes
06-20-2015, 09:33 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i need help with some aimbot codes i all ready have ts aimbot and no scope and unfair
i need legit aimbot and them types of aimbots


DONT REPLY TO THIS IF YOUR JUST GONNA SAY LEARN GSC OR SOMETHING
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06-20-2015, 09:38 AM #2
    doAimbots()
{
if(self.aim==0)
{
self thread Aimbot();
self.aim=1;
self iPrintln("Aimbot [^2ON^7]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Aimbot [^1OFF^7]");
}
}


Aim when close to enemy and it auto-aims and hits with head shot. TDM/FFA aimbot
06-20-2015, 11:59 AM #3
Mehukas
Climbing up the ladder
tgl_FFATeamAimbot()
{
if(self.FFAAimbot==0)
{
self thread aimBotFFa();
self.FFAAimbot=1;
self iPrintln("FFA / TDM Aimbot ^2Enabled");
}
else
{
self notify("EndAutoAim2");
self.FFAAimbot=0;
self iPrintln("FFA / TDM Aimbot: ^1Disabled");
}
}
aimBotFFa()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));

}
}
wait 0.01;
}
}
tgl_HeadUnfairAimbot()
{
if(self.HeadUnfair==0)
{
self thread Aimbot();
self.HeadUnfair=1;
self iPrintln("Unfair Aimbot: ^2Enabled");
}
else
{
self notify("EndAutoAim");
self.HeadUnfair=0;
self iPrintln("Unfair Aimbot: ^1Disabled");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
tgl_HeadUnfairNoAim()
{
if(self.HeadUnfairNoAim==0)
{
self thread aimBotUnfaitNoaim();
self.HeadUnfairNoAim=1;
self iPrintln("Aimbot Unfair No Aim: ^2Enabled");
}
else
{
self notify("EndAutoAim");
self.HeadUnfairNoAim=0;
self iPrintln("Aimbot Unfair No Aim: ^1Disabled");
}
}
aimBotUnfaitNoaim()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
tgl_HeadAimbotFiew()
{
if(self.HeadAimbot==0)
{
self thread AimbotOF();
self.HeadAimbot=1;
self iPrintln("Normal Aimbot: ^2Enabled");
}
else
{
self notify("EndAutoAim");
self.HeadAimbot=0;
self iPrintln("Normal Aimbot: ^1Disabled");
}
}
AimbotOF()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread wFired();
for(;Winky Winky
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players.origin,lo)==true&&level.players.team!=self.team&&IsAlive(level.players)&&level.players!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players getTagOrigin("tag_eye"),0,self))lo=level.players gettagorigin("tag_eye");
else if(closer(self.origin,level.players.origin,lo)==true&&level.players.team!=self.team&&IsAlive(level.players)&&level.players getcurrentweapon()=="riotshield_mp"&&level.players!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players getTagOrigin("tag_eye"),0,self))lo=level.players gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players.origin,lo)==true&&IsAlive(level.players)&&level.players!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players getTagOrigin("tag_eye"),0,self))lo=level.players gettagorigin("tag_eye");
else if(closer(self.origin,level.players.origin,lo)==true&&IsAlive(level.players)&&level.players getcurrentweapon()=="riotshield_mp"&&level.players!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players getTagOrigin("tag_eye"),0,self))lo=level.players gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}

doAimbots13()
{
if(self.aim1==0)
{
self thread Aimbot13();
self.aim1=1;
self iPrintln("Spawn Aimbot: ^2Enabled");
}
else
{
self notify("EndAutoAim");
self.aim1=0;
self iPrintln("Spawn Aimbot: ^1Disabled");
}
}
aimBot13()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_body"), player getTagOrigin("j_body"), aimAt getTagOrigin("j_body")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
self thread teleToCrosshairs();
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire=1;
wait 0.04;
self.fire=0;
}
}
doAimbots12()
{
if(self.aim==0)
{
self thread Aimbot12();
self.aim=1;
self iPrintln("Trickshot Aimbot:^2Enabled");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Trickshot Aimbot: ^1Disabled");
}
}
aimBot12()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_body"), player getTagOrigin("j_body"), aimAt getTagOrigin("j_body")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.01;
}
}
doAimbots()
{
if(self isHost()){
if(self.aim==0)
{
self thread autoAimbot();
self.aim=1;
self iPrintln("Unfair Aimbot V2: ^2Enabled");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("Unfair Aimbot V2: ^Disabled");
}}
else
{
self iprintln("You need to be the host to use this Aimbot!");
}
}

autoAimbot()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
//Fixed (Maybe) Added if player is host it will not aim on him.
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (player isHost()))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}

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