WaterFX()
{
self endon("disconnect");
self endon("stop_fxw");
for(;
{
self waittill("weapon_fired");
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(forward, 9999);
magicbullet("water/fx_water_pipe_broken_gush", start, bullettrace(start, start + end, false, undefined)["position"], self);
}
}
WaterFXToggle()
{
if(self.SG == true)
{
self thread WaterFX();
self iPrintln("Shooting Water: ^2ON");
self.SG = false;
}
else
{
self notify("stop_fxw");
self iPrintln("Shooting Water: ^1OFF");
self.SG = true;
}
}

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