/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : kameron
* Project : Stealth Binds
* Mode : Multiplayer
* Date : 2015/07/11 - 05:05:45
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
wait 0.02;
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread forceHost();
wait 0.02;
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : kameron
* Project : Stealth Binds
* Mode : Multiplayer
* Date : 2015/07/11 - 05:05:45
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
wait 0.02;
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread forceHost();
wait 0.02;
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : kameron
* Project : Stealth Binds
* Mode : Multiplayer
* Date : 2015/07/11 - 05:05:45
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
self endon("disconnect");
self endon("death");
for(;
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
wait 0.02;
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread forceHost();
wait 0.02;
}
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : kameron
* Project : Stealth Binds
* Mode : Multiplayer
* Date : 2015/07/11 - 05:05:45
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
self endon("disconnect");
self endon("death");
for(;
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread Toggle_God();
wait 0.02;
}
else if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self thread forceHost();
wait 0.02;
}
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : kameron
* Project : Stealth Binds
* Mode : Multiplayer
* Date : 2015/07/11 - 05:05:45
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
self endon("disconnect");
for(;
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self Toggle_God();
}
if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self forceHost();
}
wait 0.05;
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}
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