level.itemPrice["Human"]["General"]["Health"] = 120;
AddHealth(amount, status)
{
if (self.money >= level.itemPrice[status]["General"]["Health"])
{
self.addingHealth = true;
wait 0.01;
self.health += amount;
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self giveWeapon( "supplydrop_mp" );
self switchToWeapon( "supplydrop_mp" );
self.money -= level.itemPrice[status]["General"]["Health"];
self iPrintln("^5+50 Health ^7Purchased Successfully");
}
else
self SendError("MoreMoney");
}
level.itemPrice["Human"]["Killstreaks"]["HUNT"] = 10;
HUNT()
{
if (self.money >= level.itemPrice[Human]["Killstreaks"]["HUNT"])
{
self.addingHealth = true;
wait 0.01;
self.health += amount;
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self.money -= level.itemPrice[Human]["Killstreaks"]["HUNT"];
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("^5+50 Health ^7Purchased Successfully");
}
else
self SendError("MoreMoney");
}
level.itemPrice["Human"]["General"]["Health"] = 120;
AddHealth(amount, status)
{
if (self.money >= level.itemPrice[status]["General"]["Health"])
{
self.addingHealth = true;
wait 0.01;
self.health += amount;
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self giveWeapon( "supplydrop_mp" );
self switchToWeapon( "supplydrop_mp" );
self.money -= level.itemPrice[status]["General"]["Health"];
self iPrintln("^5+50 Health ^7Purchased Successfully");
}
else
self SendError("MoreMoney");
}
level.itemPrice["Human"]["Killstreaks"]["HUNT"] = 10;
HUNT()
{
if (self.money >= level.itemPrice[Human]["Killstreaks"]["HUNT"])
{
self.addingHealth = true;
wait 0.01;
self.health += amount;
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self.money -= level.itemPrice[Human]["Killstreaks"]["HUNT"];
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("^5+50 Health ^7Purchased Successfully");
}
else
self SendError("MoreMoney");
}
HUNT()
{
if (self.money >= level.itemPrice["Human"]["Killstreaks"]["HUNT"])
{
self.money -= level.itemPrice["Human"]["Killstreaks"]["HUNT"];
self.addingHealth = true;
wait 0.01;
self.health += amount;//amountneeds to be set to something
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("ayy lmao");
}
else
self SendError("MoreMoney");
}
HUNT()
{
if (self.money >= level.itemPrice["Human"]["Killstreaks"]["HUNT"])
{
self.money -= level.itemPrice["Human"]["Killstreaks"]["HUNT"];
self.addingHealth = true;
wait 0.01;
self.health += amount;//amountneeds to be set to something
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("ayy lmao");
}
else
self SendError("MoreMoney");
}
self add_option("Killstreaks", "^7Health / ^5$" + level.itemPrice["Human"]["Killstreaks"]["HUNT"], ::HUNT, 50, "Human");
level.itemPrice["Human"]["Killstreaks"]["HUNT"] = 150;
self add_option("Killstreaks", "^7Health / ^5$" + level.itemPrice["Human"]["Killstreaks"]["HUNT"], ::HUNT, 50, "Human");
level.itemPrice["Human"]["Killstreaks"]["HUNT"] = 150;
level.itemPrice["Human"]["Killstreaks"]["HUNT"] = 150;

self add_option("Killstreaks", "^7Hunter Killer / ^5$" + level.itemPrice["Human"]["Killstreaks"]["HUNT"], ::HUNT);
HUNT()
{
if (self.money >= level.itemPrice["Human"]["Killstreaks"]["HUNT"])
{
self.money -= level.itemPrice["Human"]["Killstreaks"]["HUNT"];
self.addingHealth = true;
wait 0.01;
self.health += amount;//amount needs to be set to a number
self.maxhealth = self.health;
self.addingHealth = false;
if (!self.healthMonitor)
self thread MonitorHealth();
self giveWeapon( "missile_drone_mp" );
self switchToWeapon( "missile_drone_mp" );
self iPrintln("ayy lmao");
}
else
self SendError("MoreMoney");
}
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