Post: God Mode isn't working?
07-15-2015, 05:10 AM #1
(adsbygoogle = window.adsbygoogle || []).push({});
So I've used this god mode script in my very first menu and it worked fine now I moved to the source engine menu base and its not working. If there is a fix or another working code please let me know.

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
}
}

(adsbygoogle = window.adsbygoogle || []).push({});
07-15-2015, 01:45 PM #2
Z0neyDanza
Climbing up the ladder
Originally posted by Elitexboxer View Post
So I've used this god mode script in my very first menu and it worked fine now I moved to the source engine menu base and its not working. If there is a fix or another working code please let me know.

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
}
}



Use the god mode that comes with the Source Engine base....
07-15-2015, 03:57 PM #3
Elite here
    toggle_GOD()
{
if(!isDefined(self.NeverDie))
{
self iPrintln("GodMode [^2On^7]");
self enableInvulnerability();
self.NeverDie = true;
}
else
{
self iPrintln("GodMode [^1Off^7]");
self disableInvulnerability();
self.NeverDie = undefined;
}
}
07-16-2015, 07:19 AM #4
Exelo
Banned
Originally posted by Elitexboxer View Post
So I've used this god mode script in my very first menu and it worked fine now I moved to the source engine menu base and its not working. If there is a fix or another working code please let me know.

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
}
}



Source Engine menu base as you call it like that is a "edit or leech, whatever..." of Shark base.
The edit use "self disableInvulnerability();" on closeMenu, Remove it and enjoy.

Also remove the enablevuln etc in open menu, or simply use his variables ( if(self.unicorn == true))

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
self.unicorn = false;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
self.unicorn = true;
}
}
07-16-2015, 05:48 PM #5
Originally posted by Exelo View Post
Source Engine menu base as you call it like that is a "edit or leech, whatever..." of Shark base.
The edit use "self disableInvulnerability();" on closeMenu, Remove it and enjoy.

Also remove the enablevuln etc in open menu, or simply use his variables ( if(self.unicorn == true))

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
self.unicorn = false;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
self.unicorn = true;
}
}


Fixed it.
07-17-2015, 04:25 PM #6
EternalHabit
Former Staff
Originally posted by Exelo View Post
Source Engine menu base as you call it like that is a "edit or leech, whatever..." of Shark base.
The edit use "self disableInvulnerability();" on closeMenu, Remove it and enjoy.

Also remove the enablevuln etc in open menu, or simply use his variables ( if(self.unicorn == true))

    
Toggle_God()
{
if(self.God==false)
{
self iPrintln("GodMod : ^2ON");
self enableInvulnerability();
self.God=true;
self.unicorn = false;
}
else
{
self iPrintln("GodMod : ^1OFF");
self disableInvulnerability();
self.God=false;
self.unicorn = true;
}
}


Sapphire menu base as you call it like that is a, "edit or leech, whatever..." of theFallen's base

The following 3 users say thank you to EternalHabit for this useful post:

DF_AUS, Gentleツ, Im_YouViolateMe
07-17-2015, 04:31 PM #7
Originally posted by xTurntUpLobbies View Post
Sapphire menu base as you call it like that is a, "edit or leech, whatever..." of theFallen's base


lmfao
07-17-2015, 04:58 PM #8
Exelo
Banned
Originally posted by xTurntUpLobbies View Post
Sapphire menu base as you call it like that is a, "edit or leech, whatever..." of theFallen's base


You mad ? Smile

The following user thanked Exelo for this useful post:

Gentleツ
02-05-2016, 04:55 AM #9
Originally posted by exelo View Post
source engine menu base as you call it like that is a "edit or leech, whatever..." of shark base.
The edit use "self disableinvulnerability();" on closemenu, remove it and enjoy.

Also remove the enablevuln etc in open menu, or simply use his variables ( if(self.unicorn == true))

    
toggle_god()
{
if(self.god==false)
{
self iprintln("godmod : ^2on");
self enableinvulnerability();
self.god=true;
self.unicorn = false;
}
else
{
self iprintln("godmod : ^1off");
self disableinvulnerability();
self.god=false;
self.unicorn = true;
}
}


thank youuuuuuuuuu!

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo