#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_teams;
#include maps/mp/gametypes/_hud;
init()
{
level .clientid = 0;
level thread onplayerconnect();
level.result = 0;
level thread removeSkyBarrier();
level thread deathbarrier();
precacheModel("german_shepard");
precacheShader("progress_bar_fg_small");
}
removeskybarrier()
{
entArray=getEntArray();
for(index=0;index < entArray.size;index++)
{
if(isSubStr(entArray[index].classname,"trigger_hurt") && entArray[index].origin[2] > 180)
entArray[index].origin =(0,0,9999999);
}
}
deathbarrier()
{
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt")) ents[index].origin = (0,0,9999999);
}
}
[CODE][/QUOTE]
ders no syntax error
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