ToggleGod()
{
if(self.God==false)
{
self iprintlnbold("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iprintlnbold("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
self MenuOption("Sub Menu 1", 0, "God Mode", ::ToggleGod);
ToggleGod()
{
if(self.God==false)
{
self iprintlnbold("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iprintlnbold("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
self MenuOption("Sub Menu 1", 0, "God Mode", ::ToggleGod);
toggleGodMode()
{
if(self.God==false)
{
self iPrintln("GodMode: ^2On");
self.maxhealth=999999999;
self.health=self.maxhealth;
if(self.health<self.maxhealth)self.health=self.maxhealth;
self enableInvulnerability();
self.godenabled=true;
self.God=true;
}
else
{
self iPrintln("GodMode: ^1Off");
self.maxhealth=100;
self.health=self.maxhealth;
self disableInvulnerability();
self.godenabled=false;
self.God=false;
}
}
::toggleGodMode
toggleGodMode()
{
if(self.God==false)
{
self iPrintln("GodMode: ^2On");
self.maxhealth=999999999;
self.health=self.maxhealth;
if(self.health<self.maxhealth)self.health=self.maxhealth;
self enableInvulnerability();
self.godenabled=true;
self.God=true;
}
else
{
self iPrintln("GodMode: ^1Off");
self.maxhealth=100;
self.health=self.maxhealth;
self disableInvulnerability();
self.godenabled=false;
self.God=false;
}
}
::toggleGodMode
ToggleGod()
{
if(self.God==false)
{
self iprintlnbold("God Mode[^2ON^7]"); // Text to Notify that God Mode is on
self enableInvulnerability(); // Enables God Mode
self.God=true; // true/false Statement
}
else
{
self iprintlnbold("God Mode[^1OFF^7]"); //Text to Notify that God Mode is off
self disableInvulnerability(); //Disables God Mode
self.God=false; //true/false Statement
}
}
self MenuOption("Sub Menu 1", 0, "God Mode", ::ToggleGod);
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