trickhead()
{
if(self.aimtr==0)
{
self thread aimtrickh();
self.aimtr = 1;
self iprintln("Trickshot Aimbot ^2Activated");
}
else
{
self notify ("EndAutoAim1");
self.aimtr = 0;
self iprintln("Trickshot Aimbot ^1Deactivated");
}
}
aimtrickh()
{
self endon("disconnect") //This is line 143
self endon("EndAutoAim1")
for(;
{
aimAt=undefined;
foreach(player in level.players)
{
if ((player==self)||(!isAlive(player))||(level.teamBased && self.pers["team"]==player.pers["team"])||(player isHost()))continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player
}
else
aimAt=player;
}
if(isDefined(aimAt))
{
if(self.surge["menu"]["active"]==false)if(self attackbuttonpressed())aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0,0);
wait 0.01;
}
wait 0.01;
}
//This checks if the player is within your crosshair size
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}
//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}
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