Post: Does Anyone Have This Script?
07-19-2015, 02:36 PM #1
ProcyonXL
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); I Was Wondering If Anyone Had The Real Trickshot Aimbot, Which Only Hits When The Player Is In The Crosshair? Please Reply...
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07-19-2015, 02:42 PM #2
FRINZ
I’m too L33T
look here so u can understand You must login or register to view this content.

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ProcyonXL
07-21-2015, 04:32 PM #3
-Numb
You talkin to me?
Originally posted by ProcyonXL View Post
I Was Wondering If Anyone Had The Real Trickshot Aimbot, Which Only Hits When The Player Is In The Crosshair? Please Reply...


Here is the crosshair aimbot by doc

//Crosshair check
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}

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