
{
if (self.money >= level.itemPrice["Human"]["Weapons"]["AlienGuns"])
{
self.money -= level.itemPrice["Human"]["Weapons"]["AlienGuns"];
Zombie(owner,origin,angles)
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintlnbold("^1Zombie^7 Spawned Watch Out!!!");
for(;
{
M = spawn("script_model",self.origin +(0, 0, 999));
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
for(;
{
Distancee = 999999999;
LuckyGuy = undefined;
foreach( player in level.players )
{
if(distancesquared(self.origin, player.origin) > TmPdist)
{
wait 0.3;
LuckyGuy = player;
}
}
movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_spineupper") - self getTagOrigin( "j_spineupper" ) );
self.angles = (0, movetoLoc[1], 0);
self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));
wait 0.08;
}
}
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