Post: Problem Adding Prices on ZL
07-20-2015, 10:09 PM #1
PSNServices
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); All My Stuff works its just that say i put 30k and when i click it its free
(adsbygoogle = window.adsbygoogle || []).push({});
07-20-2015, 10:10 PM #2
iAmCrystal
Bounty hunter
Originally posted by austinpatton View Post
All My Stuff works its just that say i put 30k and when i click it its free


send me one of ur items u want to cost
07-20-2015, 11:01 PM #3
PSNServices
Are you high?
Originally posted by iAmCrystal View Post
send me one of ur items u want to cost


AGR Army 30k . If you wouldnt mind can you make just a short tutorial how to edit items on Zombieland. BTW Big Fan of Your Work ! Smile

The following user thanked PSNServices for this useful post:

iAmCrystal
07-20-2015, 11:08 PM #4
iAmCrystal
Bounty hunter
Originally posted by austinpatton View Post
AGR Army 30k . If you wouldnt mind can you make just a short tutorial how to edit items on Zombieland. BTW Big Fan of Your Work ! Smile


bro add me on skype : BennyBoy2596 i will show u Winky Winky
07-20-2015, 11:12 PM #5
iAmCrystal
Bounty hunter
Originally posted by austinpatton View Post
AGR Army 30k . If you wouldnt mind can you make just a short tutorial how to edit items on Zombieland. BTW Big Fan of Your Work ! Smile


so to start off do u have this in your functions
    
Also add this to your main gsc - #include maps/mp/killstreaks/_ai_tank;

AGR_ARMY()
{
for(;Winky Winky
{
self waittill ("weapon_fired");

direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye();

scale = 8000;
direction_vec = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined )["position"];

drone = spawnvehicle( "veh_t6_drone_tank", "talon", "ai_tank_drone_mp", trace, ( 0, 0, 1 ) );

drone setenemymodel( "veh_t6_drone_tank_alt" );
drone setvehicleavoidance( 1 );
drone setclientfield( "ai_tank_missile_fire", 4 );
drone setowner( self );
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam( self.team );
drone maps/mp/_entityheadicons::setentityheadicon( drone.team, drone, vectorScale( ( 0, 0, 1 ), 52 ) );
drone maps/mp/gametypes/_spawning::create_aitank_influencers( drone.team );
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared( 1 );
target_set( drone, vectorScale( ( 0, 0, 1 ), 20 ) );
target_setturretaquire( drone, 0 );
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think( "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon( drone, "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush( drone.owner );
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think( drone );
}
}

and put this in your main gsc?
    
#include maps/mp/killstreaks/_ai_tank;
07-20-2015, 11:37 PM #6
PSNServices
Are you high?
Originally posted by iAmCrystal View Post
so to start off do u have this in your functions
    
Also add this to your main gsc - #include maps/mp/killstreaks/_ai_tank;

AGR_ARMY()
{
for(;Winky Winky
{
self waittill ("weapon_fired");

direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye();

scale = 8000;
direction_vec = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined )["position"];

drone = spawnvehicle( "veh_t6_drone_tank", "talon", "ai_tank_drone_mp", trace, ( 0, 0, 1 ) );

drone setenemymodel( "veh_t6_drone_tank_alt" );
drone setvehicleavoidance( 1 );
drone setclientfield( "ai_tank_missile_fire", 4 );
drone setowner( self );
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam( self.team );
drone maps/mp/_entityheadicons::setentityheadicon( drone.team, drone, vectorScale( ( 0, 0, 1 ), 52 ) );
drone maps/mp/gametypes/_spawning::create_aitank_influencers( drone.team );
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared( 1 );
target_set( drone, vectorScale( ( 0, 0, 1 ), 20 ) );
target_setturretaquire( drone, 0 );
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think( "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon( drone, "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush( drone.owner );
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think( drone );
}
}

and put this in your main gsc?
    
#include maps/mp/killstreaks/_ai_tank;


Thnaks man i got that but how come when i put 30k its free
07-21-2015, 07:21 AM #7
FRINZ
I’m too L33T
try this

BitchBoi()
{
if (self.money >= level.itemPrice["Human"]["Your Text"]["Your Text"])

if(self.ArmyBitch==false)
{
self.ArmyBitch=true;
self initGiveWeap("fiveseven_mp+reflex", "", 38, 0);
self thread doArmy();
self iPrintln("^3Shoot Once ^1Warning.");
self.money -= level.itemPrice["Human"]["Your Text"]["Your Text"];
wait .40; ////// Time Limit Change It You Want
self.ArmyBitch=false;
self takeWeapon("fiveseven_mp+reflex");
self notify("AgrPussy");
self iPrintln("Times Up Bitch");
drone delete();
}
}


doArmy()
{
self endon("disconnect");
self endon("AgrPussy");
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "fiveseven_mp+reflex")
{
self thread AGR_ARMY();
}
}
}

AGR_ARMY()
{
self endon("death");
self endon("disconnect");
self endon("AgrPussy");
for(;Winky Winky
{
direction = self GetPlayerAngles();
direction_vec = AnglesToForward( direction );
eye = self GetEye();

scale = 8000;
direction_vec = ( direction_vec[0] * scale, direction_vec[1] * scale, direction_vec[2] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined )["position"];

drone = spawnvehicle( "veh_t6_drone_tank", "talon", "ai_tank_drone_mp", trace, ( 0, 0, 1 ) );

drone setenemymodel( "veh_t6_drone_tank_alt" );
drone setvehicleavoidance( 1 );
drone setclientfield( "ai_tank_missile_fire", 4 );
drone setowner( self );
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam( self.team );
drone maps/mp/_entityheadicons::setentityheadicon( drone.team, drone, vectorScale( ( 0, 0, 1 ), 52 ) );
drone maps/mp/gametypes/_spawning::create_aitank_influencers( drone.team );
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared( 1 );
target_set( drone, vectorScale( ( 0, 0, 1 ), 20 ) );
target_setturretaquire( drone, 0 );
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think( "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon( drone, "killstreak_ai_tank_mp" );
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush( drone.owner );
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think( drone );
}
wait 0.05;
}



itemPriceSetup() v Add This To itemPriceSetup
{
level.itemPrice["Human"]["Your text"]["Your Text"] = Your Price;
}

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