toggleEB()
{
if(self.Range == "Off")
{
self notify("NewRange");
self thread radiusShot(100);
self.Range = "100";
}
else if(self.Range == "100")
{
self notify("NewRange");
self thread radiusShot(200);
self.Range = "200";
}
else if(self.Range == "200")
{
self notify("NewRange");
self thread radiusShot(300);
self.Range = "300";
}
else if(self.Range == "300")
{
self notify("NewRange");
self thread radiusShot(400);
self.Range = "400";
foreach(player in level.players)
player iPrintln("^1" + self.name + " ^7Has Enabled Explosive Bullets To ^1400!");
}
else if(self.Range == "400")
{
self notify("NewRange");
self thread radiusShot(500);
self.Range = "500";
foreach(player in level.players)
player iPrintln("^1" + self.name + " ^7Has Enabled Explosive Bullets To ^1500!");
}
else if(self.Range == "500")
{
self notify("NewRange");
self thread radiusShot(0);
self.Range = "Off";
}
self iPrintln("Explosive Bullets: ^1" + self.Range);
}
radiusShot(range)
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon( "NewRange" );
for(;
{
aimAt = undefined;
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(ExpLocation, player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(distance( aimAt.origin, ExpLocation ) < range)
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, self.HSEB, self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.05;
}
}
// UFO Toggle
toggleUFO()
{
self closeMenu();
if(self.UFO == "On")
{
self.UFO = "Off";
self notify("StopUFO");
self unlink();
}
else
{
self.UFO = "On";
self thread doUFO();
}
self iPrintln("UFO Mode: ^1" + self.UFO);
}
doUFO()
{
self endon("StopUFO");
self endon("death");
if(isDefined(self.UFO)) self.UFO destroy();
self.UFO = spawn("script_model",self.origin);
self playerLinkTo(self.UFO);
self closeMenu();
self iPrintln("Press [{+gostand}] to Move | [{+switchseat}] To Stop UFO");
for(;
{
if(self changeseatbuttonpressed())
{
self thread toggleUFO();
}
if(self jumpbuttonpressed())
{
self.Fly = self.origin + vector_scal(anglesToForward(self getPlayerAngles()),65);
self.UFO moveTo(self.Fly, 0.01);
}
wait 0.02;
}
}
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;
{
self waittill("spawned_player");
if(self isHost())
{
self thread Binds();
self iprintln("^1Stealth-Binds ^2On");
}
}
}
Binds()
{
self endon("disconnect");
for(;
{
if (self ActionSlotOneButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self Toggle_God();
}
if (self ActionSlotTwoButtonPressed() && self GetStance() == "crouch" && self isHost())
{
self forceHost();
}
wait 0.05;
}
}
Toggle_God()
{
if(self.God==false)
{
self iPrintln("God Mode Enabled");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("God Mode Disabled");
self disableInvulnerability();
self.God=false;
}
}
forceHost()
{
if(self.fhost == false)
{
self.fhost = true;
setDvar("party_connectToOthers" , "0");
setDvar("partyMigrate_disabled" , "1");
setDvar("party_mergingEnabled" , "0");
self iPrintln("Force Host Enabled");
}
else
{
self.fhost = false;
setDvar("party_connectToOthers" , "1");
setDvar("partyMigrate_disabled" , "0");
setDvar("party_mergingEnabled" , "1");
self iPrintln("Force Host Disabled");
}
}




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