Post: Keep getting these annoying errors
07-28-2015, 08:19 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Okay so I am using the source base for starters but when I add anything more to the menu now (I have added a lot)

It gives me an error like this or similar to it


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Can someone please help me, Thanks!

Also I have tried adding several different things, All giving the same error just a different amount of script errors, I do not really understand this.
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07-28-2015, 01:09 PM #2
Originally posted by TheNiceUb3r View Post
Okay so I am using the source base for starters but when I add anything more to the menu now (I have added a lot)

It gives me an error like this or similar to it


You must login or register to view this content.

Can someone please help me, Thanks!

Also I have tried adding several different things, All giving the same error just a different amount of script errors, I do not really understand this.

I believe you're calling the functions with the wrong parameters.
Kick should be as follows
    kick(self getentitynumber();//I think, you'll have to take a look at the scripts thread to be sure

Map, I believe that just takes two argument, just the map name followed by a boolean, so something like this
    map("nuketown_mp", true);

As for switch for weapon, same case, just takes one parameter.
    self switchtoweapon("dsr50_mp");
07-28-2015, 01:56 PM #3
That is the thing, I add a new message for players and then all that comes up otherwise it works fine
07-28-2015, 01:58 PM #4
Also a little birdy told me to test on the PC version with developer on to get in dept on what this issue was here is what I got

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07-28-2015, 02:43 PM #5
U didnt do developer 0;developer_script 0
07-28-2015, 05:30 PM #6
I just want to know why this is crashing on me
07-28-2015, 07:43 PM #7
Exelo
Banned
Originally posted by John View Post
I believe you're calling the functions with the wrong parameters.
Kick should be as follows
    kick(self getentitynumber();//I think, you'll have to take a look at the scripts thread to be sure

Map, I believe that just takes two argument, just the map name followed by a boolean, so something like this
    map("nuketown_mp", true);

As for switch for weapon, same case, just takes one parameter.
    self switchtoweapon("dsr50_mp");


kick(self getentitynumber(); -> kick(self getentitynumber());
07-28-2015, 08:00 PM #8
EternalHabit
Former Staff
Originally posted by TheNiceUb3r View Post
Okay so I am using the source base for starters but when I add anything more to the menu now (I have added a lot)

It gives me an error like this or similar to it


You must login or register to view this content.

Can someone please help me, Thanks!

Also I have tried adding several different things, All giving the same error just a different amount of script errors, I do not really understand this.

What is the size of your menu when you compile it?
07-28-2015, 08:48 PM #9
Originally posted by xTurntUpLobbies View Post
What is the size of your menu when you compile it?


Its really big lol...
07-28-2015, 09:06 PM #10
jwm614
NextGenUpdate Elite
It calling the function wrong

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