kick(self getentitynumber();//I think, you'll have to take a look at the scripts thread to be sure
map("nuketown_mp", true);
self switchtoweapon("dsr50_mp");
kick(self getentitynumber();//I think, you'll have to take a look at the scripts thread to be sure
map("nuketown_mp", true);
self switchtoweapon("dsr50_mp");
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