GodMode()
{
if(self.God==false)
{
self iPrintln("God Mode ^5Enable");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("^5God Mode ^7Disabled");
self disableInvulnerability();
self.God=false;
}
}
QuickMods()
{
if(self.fastMods==false)
{
self thread QuickModsText("Quick Mods Set"); /// The Text You Put Here
self PlaySoundToPlayer("wpn_rpg_whizby",self); //// This Sound effect he uses aswell
self thread GodMode();
self thread Invisible();
self.fastMods=true;
}
else
{
self thread GodMode();
self thread Invisible();
self.fastMods=false;
}
}
GodMode()
{
if(self.God==false)
{
self iPrintln("God Mode ^5Enable");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("^5God Mode ^7Disabled");
self disableInvulnerability();
self.God=false;
}
}
Invisible()
{
if (self.cantseeMe == true)
{
self Hide(1);
self iPrintln("Invisibility ^5Enable");
self.cantseeMe = false;
}
else
{
self Show(0);
self iPrintln("^5Invisibility ^7Disabled");
self.cantseeMe = true;
}
}
QuickModsText(String1)
{
quicky = self createFontString("default",2.5); /// you put your size here
quicky setPoint("CENTER","CENTER",0,0); //// Location
quicky.glow = 1; //// means on or noticable
quicky.glowColor = (50, 0, 0); //// glow color
quicky.glowAlpha = 1;
quicky.color = (1,1,1); /// color of texxt
quicky.alpha = 1; /// This Helps Notice If You Want Visible or not
quicky moveOverTime(0.45); /// This Time To Make It Move To Your Location
quicky.y = -150;
quicky.x = 0;
wait 0.5;
quicky SetPulseFX(50,6050,600); //// Pulse the color
wait 0.5;
quicky fadeovertime(0.3); /// the time it will fade
quicky.alpha = 0; //// Not visiable
wait .75;
quicky destroy(); ///// Gone
}
God()
{
if(self.God==false)
{
self thread optionCalledMesage("", 1, "GodMode Enable", (0,0,1), 2);
self enableInvulnerability();
self.God=true;
}
else
{
self thread optionCalledMesage("", 1, "GodMode Disable", (0,0,1), 2);
self disableInvulnerability();
self.God=false;
}
}
optionCalledMesage(titleWord, isNotify, notifyWord, color, time)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
{
optionMessage.notifyText = notifyWord;
}
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}
God()
{
if(self.God==false)
{
self thread optionCalledMesage("", 1, "GodMode Enable", (0,0,1), 2);
self enableInvulnerability();
self.God=true;
}
else
{
self thread optionCalledMesage("", 1, "GodMode Disable", (0,0,1), 2);
self disableInvulnerability();
self.God=false;
}
}
optionCalledMesage(titleWord, isNotify, notifyWord, color, time)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
{
optionMessage.notifyText = notifyWord;
}
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}
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