Post: Elegance V4 Quick MoDs printif?
08-04-2015, 01:04 AM #1
Giselle_Modz
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Hello, whats its the printif elegance used in elegance v4 for "quick mods set" ? Thanks <3
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08-04-2015, 02:02 AM #11
itsSorrow
In my man cave
Originally posted by FRlNZ View Post
wait im confused wat ur asking well im try to awnser your question bro

You Want Iprintin Means The text on the side quick says self iprintin("God Mode [^2On^7]");
thats for text on the bottom left to see


Here An example of Iprintin to use in a function if your new to GSC
    GodMode()
{
if(self.God==false)
{
self iPrintln("God Mode ^5Enable");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("^5God Mode ^7Disabled");
self disableInvulnerability();
self.God=false;
}
}


Now For The Middle Text Were In The Picture It Says Quick Mods Set
    QuickMods()
{
if(self.fastMods==false)
{
self thread QuickModsText("Quick Mods Set"); /// The Text You Put Here
self PlaySoundToPlayer("wpn_rpg_whizby",self); //// This Sound effect he uses aswell
self thread GodMode();
self thread Invisible();
self.fastMods=true;
}
else
{
self thread GodMode();
self thread Invisible();
self.fastMods=false;
}
}

GodMode()
{
if(self.God==false)
{
self iPrintln("God Mode ^5Enable");
self enableInvulnerability();
self.God=true;
}
else
{
self iPrintln("^5God Mode ^7Disabled");
self disableInvulnerability();
self.God=false;
}
}


Invisible()
{
if (self.cantseeMe == true)
{
self Hide(1);
self iPrintln("Invisibility ^5Enable");
self.cantseeMe = false;
}
else
{
self Show(0);
self iPrintln("^5Invisibility ^7Disabled");
self.cantseeMe = true;
}
}


QuickModsText(String1)
{
quicky = self createFontString("default",2.5); /// you put your size here
quicky setPoint("CENTER","CENTER",0,0); //// Location
quicky.glow = 1; //// means on or noticable
quicky.glowColor = (50, 0, 0); //// glow color
quicky.glowAlpha = 1;
quicky.color = (1,1,1); /// color of texxt
quicky.alpha = 1; /// This Helps Notice If You Want Visible or not
quicky moveOverTime(0.45); /// This Time To Make It Move To Your Location
quicky.y = -150;
quicky.x = 0;
wait 0.5;
quicky SetPulseFX(50,6050,600); //// Pulse the color
wait 0.5;
quicky fadeovertime(0.3); /// the time it will fade
quicky.alpha = 0; //// Not visiable
wait .75;
quicky destroy(); ///// Gone
}




^ now This Gives You If You Want To Have A glow Effect Same As he did Man And VChange Color Instead Of Been Plain white


Now Thats how to mke quick mods use self iprintin and how to make a string text c: hope this awnser your question m8

If this was not the awnser your seek please elaborate a more on the question your asking.


it was wat da nig was asking
08-04-2015, 02:38 AM #12
FRINZ
I’m too L33T
Originally posted by GentleSlugger View Post
it was wat da nig was asking


Originally posted by Modz View Post
Hello, whats its the printif elegance used in elegance v4 for "quick mods set" ? Thanks <3
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this sumthing i use to use
    God()
{
if(self.God==false)
{
self thread optionCalledMesage("", 1, "GodMode Enable", (0,0,1), 2);
self enableInvulnerability();
self.God=true;
}
else
{
self thread optionCalledMesage("", 1, "GodMode Disable", (0,0,1), 2);
self disableInvulnerability();
self.God=false;
}
}


    optionCalledMesage(titleWord, isNotify, notifyWord, color, time)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
{
optionMessage.notifyText = notifyWord;
}
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}


its simpler in my option but i dont use this anymore c: lol well duces m8
08-04-2015, 02:40 AM #13
itsSorrow
In my man cave
Originally posted by FRlNZ View Post
this sumthing i use to use
    God()
{
if(self.God==false)
{
self thread optionCalledMesage("", 1, "GodMode Enable", (0,0,1), 2);
self enableInvulnerability();
self.God=true;
}
else
{
self thread optionCalledMesage("", 1, "GodMode Disable", (0,0,1), 2);
self disableInvulnerability();
self.God=false;
}
}


    optionCalledMesage(titleWord, isNotify, notifyWord, color, time)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
{
optionMessage.notifyText = notifyWord;
}
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}


Also no need for the extra codes in the quick mods

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