Post: Help with adding a paid ufo mode on zombieland
08-11-2015, 05:26 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU I am new to the GSC scene and am looking for some help. I have succefully edited a Zombieland Menu by Shark and it is running great with no freezing and all the great map edits made by the NGU community. I just need help figuring out how to make a UFO MODE that zombies can use... Please Help and give me ur advice

The code i have works it just when u buy the UFO MODE it doesnt take the money and once Activated it wont take any money and allows you to buy anything without taking any money when i add
"self.money -= level.itemPrice["ZOMBIE"]["General"]["UFOZOMBIE"]; "

But when i take out the code "self.money -= level.itemPrice["ZOMBIE"]["General"]["UFOZOMBIE"];" it works no problem just doesnt take the money obviously but allows u to buy things regular . Also i had to add a second option just to deactivate the UFO Mode which works perfect.



I am new to this and have just been revising what i see in the menus and have come up with some great weapons. I will release soon with all dues.


Originally posted by another user


Toggleufozombie()

{
if (self.money >= level.itemPrice["Zombie"]["General"]["UFOZOMBIE"])

if(self.ufo==true||self.ufo)
self endon("disconnect");
self endon("death");
self endon("disableUFO");

self.UFO = booleanOpposite(self.UFO);
self iPrintln(booleanReturnVal(self.UFO, "UFO Mode: ^1OFF", "UFO Mode: ^2ON^7\nPress [{+frag}] To Move!"));

if (self.UFO)
{
self.parentObject = spawn("script_origin", self.origin);
self.parentObject.angles = self.angles;
self PlayerLinkTo(self.parentObject, undefined);
self disableWeapons();

for(;Winky Winky
{
if(self fragButtonPressed())
self.parentObject moveTo(playerAnglesToForward(self, 25), 0.05);
wait 0.01;
}
}
else
{

}
}

ToggleufoOFF()
{
if (self.money >= level.itemPrice["Zombie"]["General"]["UFOZOMBIEOFF"])

if(self.ufo==true||self.ufo)

self unlink();
self enableWeapons();
self.parentObject delete();
self notify("disableUFOZombie");


}

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08-12-2015, 10:27 PM #2
100 VIEWS AND NO RESPONSE WOW. Great community
08-12-2015, 10:47 PM #3
Exelo
Banned
Originally posted by tattoojoker View Post
100 VIEWS AND NO RESPONSE WOW. Great community


You're not posting in the good sections tho.
I'm telling a mod to move it.

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08-12-2015, 11:04 PM #4
FRINZ
I’m too L33T
y add ufo in zombies? takes the fun out it? point is to survive with he weapon upgraded by getting kills but now its just random shit added to it den releasing it lol
Sal
08-12-2015, 11:44 PM #5
lol i think its fun if u make it long enough to be a zombie with enough money to buy it why not ? Makes the game interesting when Humans always have to look over there backs ? its like asking why zombies have teleport lol
08-13-2015, 01:49 AM #6
FRINZ
I’m too L33T
Originally posted by tattoojoker View Post
lol i think its fun if u make it long enough to be a zombie with enough money to buy it why not ? Makes the game interesting when Humans always have to look over there backs ? its like asking why zombies have teleport lol


dey dint before sumone added it because sum one added modded guns to balance it out now adding ufo to lol plz sir thats just silly
08-13-2015, 01:56 AM #7
All well makes it interesting lol. I got it to work but for some reason it wont take the damn money after purchase smdh.
08-13-2015, 02:48 AM #8
itsSorrow
In my man cave
Originally posted by tattoojoker View Post
All well makes it interesting lol. I got it to work but for some reason it wont take the damn money after purchase smdh.


smdh? Shaking my damn head?

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