Post: How do I loop a function within a "command"?
08-12-2015, 04:17 AM #1
Trefad
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); I'm currently making a sniping only gamemode code for gsc mod menus, everything is fine but when someone dies in the lobby they get there weapons back so what I want to do is automatically start the whole function again once some one dies. I'm not sure what to call it so yea. If its possible please respond Smile
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08-12-2015, 04:42 AM #2
itsSorrow
In my man cave
Facepalm under player spawned u have the weapons Facepalm

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Trefad
08-12-2015, 04:45 AM #3
Trefad
I defeated!
Oh lol Thanks.
08-12-2015, 06:09 AM #4
Trefad
I defeated!
Nevermind, I'm not trying to make just a "gamemode" I'm trying to make a code for a sniping gamemode so people can just add it in there mod menus. I'm making it as an option for a mod menu. I don't know where to put it. Ive tried this but it doesn't work if(sniperLobbySetup)
{
player takeallweapons();
player giveWeapon( "ballista_mp" );
player switchToWeapon( "ballista_mp" );
}
08-12-2015, 06:15 AM #5
itsSorrow
In my man cave
Originally posted by Trefad View Post
Nevermind, I'm not trying to make just a "gamemode" I'm trying to make a code for a sniping gamemode so people can just add it in there mod menus. I'm making it as an option for a mod menu. I don't know where to put it. Ive tried this but it doesn't work if(sniperLobbySetup)
{
player takeallweapons();
player giveWeapon( "ballista_mp" );
player switchToWeapon( "ballista_mp" );
}


nigga a gamemode is a code.. Just multiple codes lol... Anyways anyone can add gamemodes to menus.. not hard
08-12-2015, 06:22 AM #6
Trefad
I defeated!
lol but when some one dies they get there shit back, I tried to put that in onplayerspawn() but it didn't work.
08-12-2015, 06:36 AM #7
HiddenHour
I defeated!
Originally posted by Trefad View Post
lol but when some one dies they get there shit back, I tried to put that in onplayerspawn() but it didn't work.

    init()
{
level.gamemode = false;
}

onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}

giveWeaps()
{
self giveWeapon("weap");
}

gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}

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Trefad
08-12-2015, 06:39 AM #8
itsSorrow
In my man cave
Originally posted by TheHiddenHour View Post
    init()
{
level.gamemode = false;
}

onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}

giveWeaps()
{
self giveWeapon("weap");
}

gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}


that code doe
08-12-2015, 06:39 AM #9
Trefad
I defeated!
Originally posted by TheHiddenHour View Post
    init()
{
level.gamemode = false;
}

onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}

giveWeaps()
{
self giveWeapon("weap");
}

gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}


Thanks.
08-12-2015, 01:05 PM #10
Trefad
I defeated!
Dosen't work but thanks.

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