init()
{
level.gamemode = false;
}
onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}
giveWeaps()
{
self giveWeapon("weap");
}
gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}
init()
{
level.gamemode = false;
}
onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}
giveWeaps()
{
self giveWeapon("weap");
}
gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}
init()
{
level.gamemode = false;
}
onPlayerSpawned()
{
if(level.gamemode)
self thread giveWeaps();
}
giveWeaps()
{
self giveWeapon("weap");
}
gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player giveWeaps();
}
else
{
level.gamemode = false;
}
}
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