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Heres the code.....
gamemodeTog()
{
if(level.gamemode == false)
{
level.gamemode = true;
foreach(player in level.players)
player takeallweapons();
player giveWeapon( "ballista_mp" );
player switchToWeapon( "ballista_mp" );
player setperk("specialty_fastads");
player setperk("specialty_fastequipmentuse");
player setperk("specialty_fastladderclimb");
player setperk("specialty_fastmantle");
player setperk("specialty_fastmeleerecovery");
player setperk("specialty_fastreload");
player setperk("specialty_fasttoss");
player setperk("specialty_fastweaponswitch");
player setperk("specialty_fastads");
player setperk("specialty_fastequipmentuse");
player setperk("specialty_fastladderclimb");
player setperk("specialty_fastmantle");
player setperk("specialty_fastmeleerecovery");
player setperk("specialty_fastreload");
player setperk("specialty_fasttoss");
player setperk("specialty_fastweaponswitch");
player thread optionCalledMesage("Sniper Lobby Has Started!", 1, "^2Sniper Lobby By ^2Trefad", (1, 0.502, 0.251),

;
}
else
{
level.gamemode = false;
}
}
I need help to make it give a ballista when respawned.