Originally posted by iReZ
hey guy i want dvar or code to disable killcam if game end
Never messed with it personally, but maybe try using this -
setMatchFlag( "final_killcam", 0 );
setMatchFlag( "round_end_killcam", 0 );
If that doesn't work then maybe try calling this -
maps\mp\gametypes\_killcam::endKillcam(1);