Post: any one know how disable killcam finale ?
08-12-2015, 10:10 PM #1
iRnZ
NextGenUpdate Elite
(adsbygoogle = window.adsbygoogle || []).push({}); hey guy i want dvar or code to disable killcam if game end
(adsbygoogle = window.adsbygoogle || []).push({});
08-13-2015, 03:02 AM #2
itsSorrow
In my man cave
Nope!
08-13-2015, 03:29 AM #3
EternalHabit
Former Staff
Originally posted by iReZ View Post
hey guy i want dvar or code to disable killcam if game end


Originally posted by GentleSlugger View Post
Nope!


level waittill("game_ended");
setdvar("scr_killcam_time",0.01);

you could try the number 0 but idk if it'll work

The following user thanked EternalHabit for this useful post:

iRnZ
08-13-2015, 03:30 AM #4
itsSorrow
In my man cave
Originally posted by xTurntUpLobbies View Post
level waittill("game_ended");
setdvar("scr_killcam_time",0.01);

you could try the number 0 but idk if it'll work


I tried that before.. It didn't work for me

The following user thanked itsSorrow for this useful post:

iRnZ
08-13-2015, 05:05 AM #5
iRnZ
NextGenUpdate Elite
Originally posted by xTurntUpLobbies View Post
level waittill("game_ended");
setdvar("scr_killcam_time",0.01);

you could try the number 0 but idk if it'll work


i use setdvar("scr_killcam_time", 0);

but he show me killcam at 0 that stupid
08-13-2015, 05:15 AM #6
itsSorrow
In my man cave
Originally posted by iReZ View Post
i use setdvar("scr_killcam_time", 0);

but he show me killcam at 0 that stupid


idk try to do -1? lmfao idk lelelelel Btw I am hyperactive at night so lelelel
08-13-2015, 06:10 AM #7
SyGnUs
Give a F*** About Your Lifestyle
Originally posted by iReZ View Post
hey guy i want dvar or code to disable killcam if game end


Never messed with it personally, but maybe try using this -

setMatchFlag( "final_killcam", 0 );
setMatchFlag( "round_end_killcam", 0 );

If that doesn't work then maybe try calling this -

maps\mp\gametypes\_killcam::endKillcam(1);

The following user thanked SyGnUs for this useful post:

iRnZ
08-13-2015, 08:27 AM #8
iRnZ
NextGenUpdate Elite
Originally posted by SyGnUs View Post
Never messed with it personally, but maybe try using this -

setMatchFlag( "final_killcam", 0 );
setMatchFlag( "round_end_killcam", 0 );

If that doesn't work then maybe try calling this -

maps\mp\gametypes\_killcam::endKillcam(1);


thanks you but not work

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo