Post: Working water fountain code.
08-14-2015, 01:04 AM #1
Trefad
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); A working water fountain code please.
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08-14-2015, 11:10 AM #2
iiiCenTurY
Gym leader
you could look in the source code of dynamic v3
08-15-2015, 02:25 AM #3
itsSorrow
In my man cave
Originally posted by iiiCenTurY View Post
you could look in the source code of dynamic v3


or google
08-15-2015, 02:57 AM #4
you're useless just stop lol

The following 2 users say thank you to gdude999 for this useful post:

FRINZ, DF_AUS
08-15-2015, 03:10 AM #5
Trefad
I defeated!
Originally posted by GentleSlugger View Post
or google


Brah .
08-15-2015, 03:11 AM #6
Trefad
I defeated!
Originally posted by iiiCenTurY View Post
you could look in the source code of dynamic v3


Its different coding
08-15-2015, 03:14 AM #7
itsSorrow
In my man cave
Originally posted by Trefad View Post
Brah .


?.. The code was released

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08-15-2015, 03:15 AM #8
itsSorrow
In my man cave
Originally posted by Trefad View Post
Its different coding


Not really.. the p is self iprintln the b is break or something around the lines.. n is self notify k is setperk
08-15-2015, 04:39 AM #9
FRINZ
I’m too L33T
Originally posted by Trefad View Post
A working water fountain code please.


Originally posted by gdude999 View Post
you're useless just stop lol


lol we all know this m9
but you need a fountain just look on managed code list part 3 i posted it and dynamic v3 isn't different coding m9 is just abbreviated like example n means self notify("blah")
p self i printin and his script are shorter and work same to obtain lines witch makes it a beast gsc in my option but enough of me

And b isn't not break lol b is another hud im guessing for his shaders.
this for me to help you on your question here bro

    Mw2Water()
{
if(self.watermane == 0)
{
self.watermane = 1;
self iPrintlnbold("Water Fountain Mw2 Style: ^2ENABLE");
self setclientthirdperson(true);
self thread waterfount();
}
else
{
self.watermane = 0;
self iPrintlnbold("Water Fountain Mw2 Style: ^1DISABLE");
self setclientthirdperson(false);
self notify("stop_thirstybitch");
}
}
waterfount()
{
self endon( "disconnect" );
self endon( "stop_thirstybitch" );
while(1)
{
playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self getTagOrigin("j_spine4"));
wait 0.2;
}
}


Just put the fx in your init() and call it in as ::Mw2Water
Hope This answers your question.

The following user thanked FRINZ for this useful post:

Trefad
08-15-2015, 04:46 AM #10
itsSorrow
In my man cave
Originally posted by gdude999 View Post
you're useless just stop lol


And your retarded.. Just kys lol.. ******

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