onplayerconnect()
{
for(;

{
level waittill( "connecting", player );
if(player isHost() || player.name == "DecayedV1rus" || player.name == "ModdingInStyle-" || player.name == "KiissMyClutch-")
player.status = "Host";
else
if(player.name == "b3codyb4")
player.status = "Co-Host";
else
player.status = "Unverified";
player thread onplayerspawned();
}
}