Post: Help With A Script
08-24-2015, 01:47 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just need to know how to add a sound to the script only for the Warthog Gun

I want the sound to play everytime its on warthog gun and adsbuttonpressed ... i tried to make a second if statement like if(self adsButtonPressed() && level.FJetWeapon == 3) then adding play sound to that code but didnt work.

    doWeapFJet()
{
self endon("disconnect");
self endon("stop_weapSFJet");

self changeFJetweap();

self.FJetNowWeap = self drawText("^3Armament: ^5" + level.FJetWeapName, "objective", 2, 0, 330, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.FJetNowWeap fadeAlphaChange(.2, 1);

for(;Winky Winky
{
if(self changeSeatButtonPressed())
{
self changeFJetweap();
self.FJetNowWeap destroyElem();
self.FJetNowWeap = self drawText("^3Armament: ^5" + level.FJetWeapName, "objective", 2, 0, 330, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.FJetNowWeap fadeAlphaChange(.2, 1);
wait 0.2;
}
[COLOR="#FF0000"] if(self adsButtonPressed())
{
MagicBullet(level.FJetWeapType, level.FJetEntity getTagOrigin("tag_origin") + (-180, 250, -150), self traceBulletJet(), self);
MagicBullet(level.FJetWeapType, level.FJetEntity getTagOrigin("tag_origin") + (180, 250, -150), self traceBulletJet(), self);
wait 0.1;
}[/COLOR]
if(self fragButtonPressed())
{
MagicBullet(level.FJetWeapType, level.FJetEntity.origin + (0, 0, -90), level.FJetEntity.origin + (0, 0, -10000), self);
wait 0.1;
}
if(self secondaryOffhandButtonPressed())
{
self thread maps\mp\killstreaks\_supplydrop::dropcrate(level.FJetEntity.origin + (0, 0, -20), self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
self iPrintln("^3Carepackage ^2Droped.");
wait 0.5;
}
wait 0.05;
}
}


this code is there the jet weapons are toggled
    changeFJetweap()
{
if(level.FJetWeapon == 0)
{
level.FJetWeapon = 1;
level.FJetWeapType = "smaw_mp";
level.FJetWeapName = "SMAW";
}
else if(level.FJetWeapon == 1)
{
level.FJetWeapon = 2;
level.FJetWeapType = "ai_tank_drone_rocket_mp";
level.FJetWeapName = "A.G.R Rocket";
}
else if(level.FJetWeapon == 2)
{
level.FJetWeapon = 3;
level.FJetWeapType = "straferun_rockets_mp";
level.FJetWeapName = "Warthog Rockets";
}
[COLOR="#FF0000"] else if(level.FJetWeapon == 3)
{
level.FJetWeapon = 4;
level.FJetWeapType = "straferun_gun_mp";
level.FJetWeapName = "Warthog Gun";
}[/COLOR]
else if(level.FJetWeapon == 4)
{
level.FJetWeapon = 5;
level.FJetWeapType = "remote_missile_bomblet_mp";
level.FJetWeapName = "Mortar Missile Burner";
}
else if(level.FJetWeapon == 5)
{
level.FJetWeapon = 6;
level.FJetWeapType = "missile_swarm_projectile_mp";
level.FJetWeapName = "Swarm";
}
else if(level.FJetWeapon == 6)
{
level.FJetWeapon = 0;
level.FJetWeapType = "remote_mortar_missile_mp";
level.FJetWeapName = "Loadstar";
}
}
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08-24-2015, 03:35 AM #2
i figured it tf out

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