Post: How do i get GSC Codes myself from the bo2 files?
08-29-2015, 10:13 PM #1
akse
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); I am already coding some stuff with GSC Codes which got released.. and i know there are way more not released codes out there and since no one wants to release them i wanted to know how can i find those codes for myself? do i need the bo2 steam folder or something like that? and what programms do i use to get the codes? i am new to this 'how to find codes out' thingy as you can tell and i would appreciate it if you guys wouldnt tell me to 'fuck off' or anything like that.. i really want to learn this.
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08-30-2015, 12:38 AM #11
akse
Do a barrel roll!
Originally posted by TheHiddenHour View Post
GSC functions are usually for both MP and SP. I think I saw someones UAV function that used setClientUIVisibilityFlag a long time ago.


alright thanks again! one last question.. (sorry btw if i ask too much ^^)
i found this one code on the ar51 homepage and i would like to try use it.. but i know that i cant just put it in the menu i am doing right now so do you know if there is something which could help me with that?
08-30-2015, 12:42 AM #12
HiddenHour
I defeated!
Originally posted by akse View Post
alright thanks again! one last question.. (sorry btw if i ask too much ^^)
i found this one code on the ar51 homepage and i would like to try use it.. but i know that i cant just put it in the menu i am doing right now so do you know if there is something which could help me with that?


PM me and I'll try to help you out.
08-30-2015, 01:02 AM #13
itsSorrow
In my man cave
    
MagicBullet(self GetCurrentWeapon(), self getTagOrigin("j_head") , player getTagOrigin("pelvis"), self);
08-30-2015, 05:12 AM #14
iiiCenTurY
Gym leader
Originally posted by GentleSlugger View Post
    
MagicBullet(self GetCurrentWeapon(), self getTagOrigin("j_head") , player getTagOrigin("pelvis"), self);


Cool code dude!
08-30-2015, 05:29 AM #15
itsSorrow
In my man cave
Originally posted by iiiCenTurY View Post
Cool code dude!


lol its conditionals.. It sucks anyways..
08-30-2015, 12:40 PM #16
akse
Do a barrel roll!
Originally posted by iiiCenTurY View Post
Cool code dude!


Originally posted by GentleSlugger View Post
lol its conditionals.. It sucks anyways..


thanks! this helped me out alot! but now im stuck lol. i tried to change the j_head to pelvis and it worked but now i have 2 bullet trails in the normal clip and in the killcam.. is there a way to fix that?
08-30-2015, 09:40 PM #17
iiiCenTurY
Gym leader
Originally posted by akse View Post
thanks! this helped me out alot! but now im stuck lol. i tried to change the j_head to pelvis and it worked but now i have 2 bullet trails in the normal clip and in the killcam.. is there a way to fix that?


U cant :/ One is the original and the other the fake..
08-30-2015, 09:54 PM #18
akse
Do a barrel roll!
Originally posted by iiiCenTurY View Post
U cant :/ One is the original and the other the fake..

Hmm shouldnt there be a dvar or fx code for the original bullettrail? I am testing some dvar and fx codes out rn who have trace/trail/weapon in them ^^
08-30-2015, 10:57 PM #19
iiiCenTurY
Gym leader
Originally posted by akse View Post
Hmm shouldnt there be a dvar or fx code for the original bullettrail? I am testing some dvar and fx codes out rn who have trace/trail/weapon in them ^^


I dont think so but good look Smile

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