Post: Does anyone have add_Option....
08-30-2015, 03:18 PM #1
Trefad
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); I've been looking through every menu base for a add_Option function because mine is broken but none of them are add_Option. The reason I want add_Option function is because I have everything set up but if I can change it for a function with a different name then sure because I can't fix it and no one else knows how :(.
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08-30-2015, 03:27 PM #2
-Numb
You talkin to me?
Originally posted by Trefad View Post
I've been looking through every menu base for a add_Option function because mine is broken but none of them are add_Option. The reason I want add_Option function is because I have everything set up but if I can change it for a function with a different name then sure because I can't fix it and no one else knows how :(.


If I was you I would have switchet menu base.. It seem like you have alot of issues with the one you use
08-30-2015, 03:54 PM #3
Trefad
I defeated!
Originally posted by Numb View Post
If I was you I would have switchet menu base.. It seem like you have alot of issues with the one you use


Ok I just wanted a add_Option because I like the design of the menu base I use and it would take me a while dor me to change it to another one if I can... Thanks though.
08-30-2015, 04:45 PM #4
itsSorrow
In my man cave
Originally posted by Trefad View Post
Ok I just wanted a add_Option because I like the design of the menu base I use and it would take me a while dor me to change it to another one if I can... Thanks though.


    
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
08-31-2015, 04:16 AM #5
Trefad
I defeated!
Originally posted by GentleSlugger View Post
    
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}


Thanks! Do you have the sub menus by any chance?
08-31-2015, 04:30 AM #6
itsSorrow
In my man cave
Originally posted by Trefad View Post
Thanks! Do you have the sub menus by any chance?


wym??
08-31-2015, 06:03 AM #7
Trefad
I defeated!
Originally posted by GentleSlugger View Post
wym??


where you create all the options... Add_Submenu I think or any other name but I just want to compare the one I have now with one you might have to check if anything else is mest up there.
08-31-2015, 06:42 AM #8
itsSorrow
In my man cave
Originally posted by Trefad View Post
where you create all the options... Add_Submenu I think or any other name but I just want to compare the one I have now with one you might have to check if anything else is mest up there.


go look shark menuu base. night

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