function()
{
foreach(player in level.players)
{
if(player.pers["team"] == self.pers["team"])//If player is on my team
{
//do stuff
}
}
}
host = gethostplayer();
if(host.pers["team"] == self.pers["team"] )
{
//yourteam
}
if(host.pers["team"] != self.pers["team"] )
{
//enemyteam
}
if(self.name == level.hunter.name && level.gameStarted == true)
if(self.name == level.hunter.name && level.gameStarted == true)
{
self thread examplefunction(); == false
}
self thread examplefunction(); == false
if(self.name == level.hunter.name && level.gameStarted == true)
if(self.name == level.hunter.name && level.gameStarted == true)
{
self thread examplefunction(); == false
}
self thread examplefunction(); == false
function()
{
if(self.name != level.hunter.name)//If they arent the hunter, do a function
self thread moreStuff();
}
function()
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
self thread giveknifeblahblah(); == false for example ignore this function (i want it to ignore this function right here)
}
}
self thread giveknifeblahblah(); == false
function()
{
self thread blah blah;
else
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
dont do self thread blah blah;
}
}
}
function()
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
self thread giveknifeblahblah(); == false for example ignore this function (i want it to ignore this function right here)
}
}
self thread giveknifeblahblah(); == false
function()
{
self thread blah blah;
else
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
dont do self thread blah blah;
}
}
}
function()
{
if(self.name != level.hunter.name && level.gameStarted == true)
self thread blah();
}
function()
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
self thread giveknifeblahblah(); == false for example ignore this function (i want it to ignore this function right here)
}
}
self thread giveknifeblahblah(); == false
function()
{
self thread blah blah;
else
{
if(self.name == level.hunter.name && level.gameStarted == true)
{
dont do self thread blah blah;
}
}
}
onPlayerSpawned()
{
if(self.name != level.hunter.name && level.gamestarted == true)//If the game is started and the player is not the hunter
self thread giveKnifeBlahblah();
}
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