if(getMap() == "zm_MAPNAME") // Than it just showen up on this map !
addOption(......);
if(!getMap() == "zm_MAPNAME") // You can also do it with more or not : Not = ! (before the getMap())
addOption(......);
getMap()
{
return level.script;
}
zm_nuked - Nuketown
zm_transit - Tranzit
zm_highrise - Die Rise
zm_prison - MOTD
zm_buried - Buried
zm_tomb - Origins
ElectricMan
If(isDefined(level._effect["HERE A FX NAME FROM THE CURRENT FUNCTION"]))
addOption(......);

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