onPlayerConnect()
{
for(;
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player thread monitorBounce();
player thread playerVars();
// Who Has Menu
if((player isHost() || player.name == "Blakee NE") || player.name == "Z9M")
player.status = "Host";
if((player isHost() || player.name == "Zavyen NE") || player.name == "Z6MBIE")
player.status = "Host";
else
{
player.status = "X";
}
}
}
onPlayerSpawned()
{
self endon("your shit");
self endon("your shit");
self endon("your shit");
for(;
{
if(self isHost() || self.name == "FRINZ" || self.name == "FRINZEY" || self.name == "IMHATEZ" || self.name == "EIChapo")
{
self.status = "Host";
}
/* your other shit will be here
like your overflow
menu ect. */
}
}
onPlayerConnect()
{
for(;
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player thread monitorBounce();
player thread playerVars();
// Who Has Menu
if((player isHost() || player.name == "Blakee NE") || player.name == "Z9M")
player.status = "Host";
if((player isHost() || player.name == "Zavyen NE") || player.name == "Z6MBIE")
player.status = "Host";
else
{
player.status = "X";
}
}
}
onPlayerConnect()
{
for(;
{
level waittill("connecting", player);
player thread onPlayerSpawned();
player thread monitorBounce();
player thread playerVars();
// Who Has Menu
if(player isHost() || player.name == "Blakee NE" || player.name == "Z9M" || player.name == "Zavyen NE" || player.name == "Z6MBIE")
player.status = "Host";
else
{
player.status = "X";
}
}
}
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