Post: aimbot only kill one at a time
09-11-2015, 11:23 AM #1
FlavorModz
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); is there a way to make aimbot only kill one person at a time? if so, how?
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09-11-2015, 01:26 PM #2
Humble
Little One
Explosive bullets will only kill some one with this code:


toggleEB()
{
if(self.Range == "Off")
{
self notify("NewRange");
self thread radiusShot(100);
self.Range = "100";
}
else if(self.Range == "100")
{
self notify("NewRange");
self thread radiusShot(200);
self.Range = "200";
}
else if(self.Range == "200")
{
self notify("NewRange");
self thread radiusShot(300);
self.Range = "300";
}
else if(self.Range == "300")
{
self notify("NewRange");
self thread radiusShot(400);
self.Range = "400";
foreach(player in level.players)
player iPrintln("^1" + self.name + " ^7Has Enabled Explosive Bullets To ^1400!");
}
else if(self.Range == "400")
{
self notify("NewRange");
self thread radiusShot(500);
self.Range = "500";
foreach(player in level.players)
player iPrintln("^1" + self.name + " ^7Has Enabled Explosive Bullets To ^1500!");
}
else if(self.Range == "500")
{
self notify("NewRange");
self thread radiusShot(0);
self.Range = "Off";
}
self iPrintln("Explosive Bullets: ^1" + self.Range);
}


radiusShot(range)
{
self endon( "disconnect" );
self endon( "game_ended" );
self endon( "NewRange" );
for(;Winky Winky
{
aimAt = undefined;
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(ExpLocation, player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(distance( aimAt.origin, ExpLocation ) < range)
{
weaponclass = getweaponclass(self getCurrentWeapon());
if (weaponclass == "weapon_sniper")
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2000000, 8, self.HSEB, self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
wait 0.05;
}
}

Credits go to devours superman v2 that's where I got the code off
09-11-2015, 02:40 PM #3
-Numb
You talkin to me?
Originally posted by FlavorModz View Post
is there a way to make aimbot only kill one person at a time? if so, how?


Yes, just add !self.kill to the if() for the aimbot, and add self.kill = true; where it does the callbackplayerdamage / MagicBullet.
Then add self.kill = false; after the wait at the bottom of the function. Winky Winky
09-11-2015, 03:38 PM #4
iiiCenTurY
Gym leader
Self waittill("weapon_fired");
Instead of attackbuttonpressed();

I think you meant that
09-11-2015, 04:13 PM #5
-Numb
You talkin to me?
Originally posted by iiiCenTurY View Post
Self waittill("weapon_fired");
Instead of attackbuttonpressed();

I think you meant that


No that still makes it kill multiple people.

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