if (self is_Bot())
{
self thread BotsRank();
wait 1;
self thread MonitorRank();
}
BotsRank()
{
self endon ("disconnect");
self.pers[ "rank" ] = level.rank;
self.pers[ "prestige" ] = level.prestige;
level.rank = 10 + randomInt(45);
level.prestige = randomInt(10);
self.botlevel = level.rank;
self.botpres = level.prestige;
self setdstat( "playerstatslist", "plevel", "StatValue",level.prestige );
self setdstat( "playerstatslist", "rank", "StatValue", level.rank );
self setrank( level.rank, level.prestige);
}
MonitorRank()
{
self endon ("death");
for(;
{
self.pers[ "rank" ] = level.rankagain;
self.pers[ "prestige" ] = level.prestigeagain;
self thread MonitorRank1();
wait 0.01;
}
}
MonitorRank1()
{
self waittill("death");
self waittill("player_spawned");
self setdstat( "playerstatslist", "plevel", "StatValue",level.rankagain );
self setdstat( "playerstatslist", "rank", "StatValue", level.prestigeagain );
self setrank( level.rankagain, level.prestigeagain);
}
if (self is_Bot())
{
self thread BotsRank();
wait 1;
self thread MonitorRank();
}
BotsRank()
{
self endon ("disconnect");
self.pers[ "rank" ] = level.rank;
self.pers[ "prestige" ] = level.prestige;
level.rank = 10 + randomInt(45);
level.prestige = randomInt(10);
self.botlevel = level.rank;
self.botpres = level.prestige;
self setdstat( "playerstatslist", "plevel", "StatValue",level.prestige );
self setdstat( "playerstatslist", "rank", "StatValue", level.rank );
self setrank( level.rank, level.prestige);
}
MonitorRank()
{
self endon ("death");
for(;
{
self.pers[ "rank" ] = level.rankagain;
self.pers[ "prestige" ] = level.prestigeagain;
self thread MonitorRank1();
wait 0.01;
}
}
MonitorRank1()
{
self waittill("death");
self waittill("player_spawned");
self setdstat( "playerstatslist", "plevel", "StatValue",level.rankagain );
self setdstat( "playerstatslist", "rank", "StatValue", level.prestigeagain );
self setrank( level.rankagain, level.prestigeagain);
}
if(self is_bot())
{
RandomPrestige = RandomIntRange(1,11);
RandomLevel = RandomIntRange(30,54);
self setrank( RandomLevel, RandomPrestige );
}
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