onEndGame()
{
self endon("disconnect");
for(;
{
self waittill("game_ended");
self freezecontrols(false);
wait 0.05;
}
}

onEndGame()
{
self endon("disconnect");
if(self isHost())
for(;
{
level waittill("game_ended");
self freezecontrols(false);
wait 0.05;
}
}
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