Post: Need help with GSC sorta
09-20-2015, 10:13 PM #1
Convive
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); so im trying to get a vision from pc to go to ps3 but i also want FOV on it to at about 110 so it would have this code witch would be this
    r_skyRotation 120
g_TeamColor_Allies "0.6 0.9 0.1"
g_TeamColor_Axis "1 1 1"
r_skyColorTemp 2850
r_lightTweakSunLight 15
r_dof_farBlur 2
r_dof_farEnd "500"
r_dof_farStart "50"
r_dof_nearEnd "20"
r_dof_nearStart "10"
r_dof_nearBlur "8"
r_dof_tweak "1"
r_glow_allowed 1
r_glowtweakbloomintensity 1
r_glowtweakradius 1
r_glowTweakEnable 1
r_glowUseTweaks 1
r_glow "1"
r_glow_allowed "1"
r_primaryLightTweakSpecularStrength 1.4
r_LightUseTweaks 1
r_Lighttweaksenable 1
r_primaryLightUseTweaks 1
r_primaryLightTweakSpecularStrength 1.4
r_lightTweakSunDirection -120 180 210
r_lightTweakSunColor 1.3 1 1
r_specularColorScale 1
r_specularmap 1
r_detail 0
r_filmTweakBrightness "0.04"
r_contrast "1.2"
r_filmTweakenable
r_filmUseTweaks ""
r_filmTweakLightTint " 1.4 1.4 1.4"
r_filmTweakMediumTint 1.1 1.1 1.2
r_filmTweakdarkTint "0.95 1.3 1.4"
cg_gameMessageWidth 0
cg_overheadNamesSize 0
cg_colorSaturation 1
cg_colorScale 1.2 1.15 1.1
cg_colorhue 1
cg_fovscale 1.125
cg_fov 90
cg_overheadnamesfarscale "0
cg_overheadiconsize "0"
cg_overheadRankSize "0"
cg_overheadnamesfont "6"
cg_constantSizeHeadIcons "0"
cg_overheadnamessize 0
cg_overheadnamesglow "0 0 0 0"`
cg_hudDamageIconHeight "0"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "0"
cg_hudDamageIconTime "0"
cg_hudDamageIconWidth "0"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "0"
cg_hudGrenadeIconInScope "0"
cg_hudGrenadeIconMaxHeight "0"
cg_hudGrenadeIconOffset "0"
cg_hudGrenadeIconWidth "0"
cg_hudGrenadePointerHeight "0"
cg_hudGrenadePointerPivot "0"
cg_hudGrenadePointerWidth "0"
cg_hardcore 1
cg_useColorControl 1
g_hardcore "1"
g_teamcolor_myteam "0 0 0.2"
g_teamcolor_enemyteam "0 0 0"`
bg_bobMax "0"

and thats the vision and i dont have the FOV code at all and i dont know how i would do this at all im pretty sure i would just put this vision on a bind because i also want to use other vision like there is multi visions i want to use this one was sunset
(adsbygoogle = window.adsbygoogle || []).push({});
09-20-2015, 10:23 PM #2
FRINZ
I’m too L33T
not sure wat ur asking but u want pro mod with a vision effect aswelll as a sky effect?
09-20-2015, 10:34 PM #3
Convive
Bounty hunter
Originally posted by FRINZ View Post
not sure wat ur asking but u want pro mod with a vision effect aswelll as a sky effect?


sorta that code i posted has all of it its a pc mod that changes the sky vision and i also want pro mod when it starts up like instantly but i want binds so i can turn on the diffrent sky visions
09-20-2015, 10:53 PM #4
FRINZ
I’m too L33T
well u dint post a code u post a list of dvars

well im understanding wen ppl spawn they have pro mod auto and u want a sky color
as a bind.

pro mod is self setclientfov(110);
Sky color temp is a Dvar so only you will see it.
09-20-2015, 11:03 PM #5
Convive
Bounty hunter
Originally posted by FRINZ View Post
well u dint post a code u post a list of dvars

well im understanding wen ppl spawn they have pro mod auto and u want a sky color
as a bind.

pro mod is self setclientfov(110);
Sky color temp is a Dvar so only you will see it.


yah i post dvars but i have no clue how to set up the dvars
09-20-2015, 11:08 PM #6
FRINZ
I’m too L33T
just
    SetDvar("Name", # ");


example
    Fov()
{
if(self.fov == 0)
{
self iPrintln("Pro Mod ^2ON");
setDvar("cg_fov",110);
self.fov =1;
}
else
{
self.fov =0;
setDvar("cg_fov",60);
self iPrintln("Pro Mod ^1OFF");
}
}
09-20-2015, 11:09 PM #7
Convive
Bounty hunter
Originally posted by FRINZ View Post
just
    SetDvar("Name", # ");


alright thanks
09-20-2015, 11:14 PM #8
Convive
Bounty hunter
Originally posted by FRINZ View Post
just
    SetDvar("Name", # ");


example
    Fov()
{
if(self.fov == 0)
{
self iPrintln("Pro Mod ^2ON");
setDvar("cg_fov",110);
self.fov =1;
}
else
{
self.fov =0;
setDvar("cg_fov",60);
self iPrintln("Pro Mod ^1OFF");
}
}


with the fov it doesnt work on player spawn...
09-24-2015, 06:48 AM #9
TehMerkMods
I’m too L33T
Originally posted by z
with the fov it doesnt work on player spawn...


call it with self setclientfov(110);

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