Post: NoClip Help
09-25-2015, 02:51 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); it turns on but cant gwt it too turn off help? new to makeing gsc menus.:madsal:



Toggle_Noclip()
{
self iprintln("NoClip ^2ON");
self endon("stop_noclip");
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self disableweapons();
for(;Winky Winky
{
if( self fragbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
else if(self meleeButtonPressed())
{
self iprintln("NoClip ^1OFF");
self notify("stop_noclip");
self unlink();
self enableweapons();
self.originObj delete();
}
wait .05;
}
}
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09-25-2015, 03:18 PM #2
ProcyonXL
Do a barrel roll!
change: else if(self meleeButtonPressed()) to: else
09-25-2015, 03:29 PM #3
thanks ill try it now
09-25-2015, 03:33 PM #4
Getting a bad snytax error tried fixing but ?
09-25-2015, 03:34 PM #5
This is what i have now i changed it but bad sintax



Toggle_NoClip()
{
self iprintln("NoClip ^2ON");
self endon("stop_noclip");
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self disableweapons();
for(;Winky Winky
{
if( self fragbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
else(self meleeButtonPressed())
{
self iprintln("NoClip ^1OFF");
self notify("stop_noclip");
self unlink();
self enableweapons();
self.originObj delete();
}
wait .05;
}
}
09-25-2015, 03:45 PM #6
ProcyonXL
Do a barrel roll!
Try this. call it whit oCLip, just tweaked your code not sure if it works you'll have to try.

oCLip()
{
if(self.clipped==0)
{
self thread dooClip();
self.originObj = spawn( "script_origin", self.origin, 1 );
self.originObj.angles = self.angles;
self playerlinkto( self.originObj, undefined );
self disableweapons();
self.clipped=1;
self iPrintln("NoCLip ^2ON");
}
else
{
self notify("stopclip");
self unlink();
self enableweapons();
self.originObj delete();
self.clipped=0;
self iPrintln("NoClip ^1OFF");
}
}
dooClip()
{
self endon("stopclip");
for(;Winky Winky
{
if( self fragbuttonpressed())
{
normalized = anglesToForward( self getPlayerAngles() );
scaled = vectorScale( normalized, 20 );
originpos = self.origin + scaled;
self.originObj.origin = originpos;
}
}
}
09-25-2015, 04:02 PM #7
thanks works good Upside Down Happy
09-26-2015, 03:18 PM #8
Adrian
Adrian is back!
Originally posted by joshuaMOD View Post
thanks works good Upside Down Happy


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