Post: last question about weapons
09-27-2015, 08:06 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Sorry to keep asking but its the final thing i need for what im and making.

I found these dvars on managed code thread:

public static UInt32 g_maxDroppedWeapons = 0x1CA4F20 + 0x18;

public static UInt32 scr_weaponobject_radius = 0x1C****0 + 0x18;

public static UInt32 scr_weaponobject_mindist = 0x1CE6DA0 + 0x18;

How would i setup these?

I want it so i can change the max amount of dropped weapons that are allowed (if u spawn in like more then 5 they start disappearing. Also i want to change the radius on the weapon pickup, so that you have to be closer to the gun before it says "press square to pickup".

I believe these are the correct dvars to use, but i don't know what format to use with them in order to get them to work. I was hoping someone who knew more about this then me might know how to do this.
Would Help Heaps Smile
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09-28-2015, 04:15 AM #11
i changed my gametype to free for all
and started using this setDvar("g_maxDroppedWeapons",30);
and so far i can spawn in 20 weapons idk it seems to be working now

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