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quick question aye
if i have a model spawned in like this:
modelspawn()
{
level.Ballista = spawn("script_model", (-2400,-7720,250));
level.Ballista.angles = (0,0,0);
level.Ballista setModel("t6_wpn_sniper_ballista_world");
}
how can i make a function so that later on i can change the cordinates of that model, so like
if i press square it teleports the model like under the map for example.
this is an example of how i kinda want it
if(self UseButtonPressed())
{
level.Ballista setOrigin(0,0,1000);
}
of course i have already tried this above ^ but doesn't work.
it 1000% has to work like this in order for my thing to work
if i can get this to work, then i will be able to release my gamemode by tommorow or
the next day i been working on for weeks