
if (status == "zombie")
{
self giveWeapon("knife_mp",0,true(15,0,0,0,0));
self.spawnWeapons[0] = "";
self.spawnWeapons[1] = ""; //Secondary
self.spawnWeapons[2] = ""; //Lethal
self.spawnWeapons[3] = "tactical_insertion_mp"; //Tactical
}
level.playerspawnweapon = ("fiveseven_mp+tacknife+extbarrel",0,true(15,0,0,0,0)); //Primary
level.playersecondweapon = ("knife_mp",0,true(15,0,0,0,0)); //Knife
if (status == "human")
{
self.spawnWeapons[0] = level.playerspawnweapon;
self switchToWeapon(level.playerspawnweapon);
self.spawnWeapons[1] = level.playersecondweapon
self.spawnWeapons[2] = "";
self.spawnWeapons[3] = "";
self.spawnWeapons[4] = "";
self.primaryWeapon = self.spawnWeapons[0];
self.secondaryWeapon = self.spawnWeapons[1];
}
if (status == "zombie")
{
self giveWeapon("knife_mp",0,true(15,0,0,0,0));
self.spawnWeapons[0] = "";
self.spawnWeapons[1] = ""; //Secondary
self.spawnWeapons[2] = ""; //Lethal
self.spawnWeapons[3] = "tactical_insertion_mp"; //Tactical
}
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