Post: Aimbot or Explosive bullets for sniper code help
10-04-2015, 03:19 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); does anyone know the code for the aimbot or explosive bullets were when you zoom in, if the enemy is in your crosshair or scope it will kill them?
like aimbot but it looks legit.
sorry for bad english
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10-04-2015, 03:20 AM #2
itsSorrow
In my man cave
Originally posted by indianajones10 View Post
does anyone know the code for the aimbot or explosive bullets were when you zoom in, if the enemy is in your crosshair or scope it will kill them?
like aimbot but it looks legit.
sorry for bad english


you mean aim & shoot?
10-04-2015, 03:23 AM #3
yeh but when you aim in it dosnt lock on to the person ALOT i want it to lock on the person a little bit so it looks like i killed him without aimbot if you know what i mean.
10-04-2015, 03:28 AM #4
Originally posted by GentleSlugger View Post
you mean aim & shoot?


yeh but when you aim in it dosnt lock on to the person ALOT i want it to lock on the person a little bit so it looks like i killed him without aimbot if you know what i mean
10-04-2015, 04:01 AM #5
Just a heads up, You should probably post this in modding questions... People will be more willy there. This section is for regular GSC modding codes and menus, not menus. But I believe this is what you are looking for

isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}
10-04-2015, 04:12 AM #6
itsSorrow
In my man cave
Originally posted by indianajones10 View Post
yeh but when you aim in it dosnt lock on to the person ALOT i want it to lock on the person a little bit so it looks like i killed him without aimbot if you know what i mean


I suggest using unfair aimbot with auto aim (found in managed code list part 1) but since people are way 2 lazy here you go.

    
aimBot()
{
self endon( "disconnect" );
self endon( "death" );

for(;Winky Winky
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
10-04-2015, 04:46 AM #7
Chris
Former Staff
Originally posted by indianajones10 View Post
does anyone know the code for the aimbot or explosive bullets were when you zoom in, if the enemy is in your crosshair or scope it will kill them?
like aimbot but it looks legit.
sorry for bad english


Thread moved to Black Ops 2 GSC Mods and Scripts Questions section.
10-04-2015, 06:49 AM #8
it has a syntax error on "self endon("EndAutoAim"); "
10-04-2015, 09:30 AM #9
-Numb
You talkin to me?
Originally posted by indianajones10 View Post
it has a syntax error on "self endon("EndAutoAim"); "


Its the line under it.. It should be for(;Winky Winky
The smiley did probably remove it
10-04-2015, 02:55 PM #10
Do you mean EB for all snipers cause i can give that to you when i get home? You can toggle the range and damage of it if you are using it to trickshot?

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