Post: Base Menu Location
10-09-2015, 10:27 PM #1
xPlayer420
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); So im using Sharks base menu and its too the right of my screen and i want it to be in the center can someone help me move it?
(adsbygoogle = window.adsbygoogle || []).push({});
10-09-2015, 10:44 PM #2
All cero m9 the x
10-09-2015, 10:45 PM #3
xPlayer420
Bounty hunter
Originally posted by imHaTeZ View Post
All cero m9 the x


What?
10-09-2015, 11:22 PM #4
HiddenHour
I defeated!
Originally posted by xPlayer420 View Post
What?


There should be drawShader and drawText functions for the lines, background, options, etc. Look at the arguments for the functions and change the X variables to zero.
10-09-2015, 11:23 PM #5
HiddenHour
I defeated!
Originally posted by imHaTeZ View Post
All cero m9 the x


What dafuq
10-09-2015, 11:25 PM #6
xPlayer420
Bounty hunter
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt destroy();
self.menu.opt = drawText(self.menu.menuopt[menu], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 1;
}
}
Where?
10-09-2015, 11:58 PM #7
HiddenHour
I defeated!
Originally posted by xPlayer420 View Post
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}

StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;

for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt destroy();
self.menu.opt = drawText(self.menu.menuopt[menu], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 1;
}
}
Where?


Like I said, look at the arguments of the drawShader and drawText functions.
10-10-2015, 01:14 AM #8
xPlayer420
Bounty hunter
Originally posted by TheHiddenHour View Post
Like I said, look at the arguments of the drawShader and drawText functions.


I got it Smile
10-10-2015, 04:40 AM #9
Adrian
Adrian is back!
Originally posted by xPlayer420 View Post
I got it Smile


Good to see that you have solved the problem. If you have any other questions feel free to make another thread.

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