Originally posted by xPlayer420
StoreShaders()
{
self.menu.background = self drawShader("white", 320, -50, 300, 500, (0, 0, 0), 0, 0);
self.menu.scroller = self drawShader("white", 320, -500, 300, 17, (0, 0, 0), 255, 1);
self.menu.line = self drawShader("white", 170, -550, 2, 500, (0, 0, 0), 255, 2);
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
self.menu.title destroy();
self.menu.title = drawText(title, "objective", 2, 280, 30, (1, 1, 1), 0, (0, 0.58, 1), 1, 3);
self.menu.title FadeOverTime(0.3);
self.menu.title.alpha = 1;
for(i=0; i < self.menu.menuopt[menu].size; i++)
{
self.menu.opt destroy();
self.menu.opt = drawText(self.menu.menuopt[menu], "objective", 1.6, 280, 68 + (i*20), (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.menu.opt FadeOverTime(0.3);
self.menu.opt.alpha = 1;
}
}
Where?
Like I said, look at the arguments of the drawShader and drawText functions.