Post: crosshair aimbot script
10-10-2015, 10:19 AM #1
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So i have this cosshair aimbot script that only works for snipers but i freeze when ever i add it in my menu (this is what the script looks like You must login or register to view this content. and You must login or register to view this content. ) i freeze on the loading screen and i have no clue why, maybe its the script there is something wrong with, idk. But can someone please either help or if its the script that doesnt work, provide me a crosshair aimbot script, with a toggle that only works for snipers? :P
Any help will be greatly appreciated Happy
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10-10-2015, 08:48 PM #2
-Numb
You talkin to me?
Originally posted by PhalaxAero View Post
Hey guys!
So i have this cosshair aimbot script that only works for snipers but i freeze when ever i add it in my menu (this is what the script looks like You must login or register to view this content. and You must login or register to view this content. ) i freeze on the loading screen and i have no clue why, maybe its the script there is something wrong with, idk. But can someone please either help or if its the script that doesnt work, provide me a crosshair aimbot script, with a toggle that only works for snipers? :P
Any help will be greatly appreciated Happy


Post your whole script in the thread instead of screenshots would make it easier

The following user thanked -Numb for this useful post:

PhalaxAero
10-10-2015, 08:56 PM #3
-Numb
You talkin to me?
Also here is the crosshair aimbot with a toggle, try this instead.
    
AimbotToggle()
{
if(!self.aimbot)
{
self thread doDaAim();
self.aimbot = true;
self iprintln("Aimbot: ^2ON");
}
else
{
self notify("EndAutoAim");
self.aimbot = false;
self iprintln("Aimbot: ^1OFF");
}
}


//This checks if the player is within your crosshair size
isRealistic(nerd) {
self.angles = self getPlayerAngles();
need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
aimDistance = length( need2Face - self.angles );
if(aimDistance < 25)
return true;
else
return false;
}


//The aimbot
doDaAim() {
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;Winky Winky
{
self waittill( "weapon_fired");
abc=0;
foreach(player in level.players) {
if(isRealistic(player))
{
if(self.pers["team"] != player.pers["team"]) {
if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
{
x = randomint(10);
if(x==1) {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
} else {
player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
}
}
}
}
if(isAlive(player) && player.pers["team"] == "axis") {
abc++;
}
}
if(abc==0) {
self notify("last_killed");
}
}
}

The following user thanked -Numb for this useful post:

PhalaxAero

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