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On Black Ops 2 TranZit Zombies there is a buildable known as the Jet Gun. However, when I try to give it via GSC menu/modding there is problem with overheating it. When I do, it obviously breaks and the parts seem to multiply themselves to the point where the game slows up and then freezes. Does anybody know this problem and have a possible fix?
The code I'm using is as follows:
self MenuOption("Admin Options", 4, "Thrustodyne Aeronautics Model 23", ::replaceCurrentWeaponWith, "jetgun_zm");
replaceCurrentWeaponWith(weapon)
{
self takeWeapon(self getCurrentWeapon());
giveAdditionalWeapon(weapon);
}
giveAdditionalWeapon(weapon)
{
self giveWeapon(weapon);
self switchToWeapon(weapon);
self giveMaxAmmo(weapon);
self iPrintln("^2Weapon^7 given");
}
As you can see, just the regular way of giving weapons.
I found a
You must login or register to view this content. however, is there any script that completely fixes the problem so that the Jet Gun breaks normally and doesn't crash the lobby? I'm wondering why this is different from picking the Jet Gun up the "legit" way. You know, I can't allow anybody to use this gun as long as this bug can happen but if there is no decent solution I might just run the no overheat script by default.
Thanks