headlessZombies()
{
self endon("disconnect");
self endon("stopHeadlessZombies");
while(1)
{
zombies = getAiSpeciesArray("axis", "all");
for(zombiesIndex = 0; zombiesIndex < zombies.size; zombiesIndex++)
{
zombies[zombiesIndex] detachAll();
}
wait 0.1;
}
}
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