Post: Attaching Zombie heads (again)
10-14-2015, 10:35 PM #1
BullyWiiPlaza
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); In my Zombies GSC patch I have the following code for making all Zombies headless:

    headlessZombies()
{
self endon("disconnect");
self endon("stopHeadlessZombies");

while(1)
{
zombies = getAiSpeciesArray("axis", "all");

for(zombiesIndex = 0; zombiesIndex < zombies.size; zombiesIndex++)
{
zombies[zombiesIndex] detachAll();
}

wait 0.1;
}
}

Now the question is, how do I re-attach their heads again? Is it attachAll() or something different?
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10-15-2015, 05:36 AM #2
Loz
Vault dweller
Originally posted by BullyWiiPlaza View Post
snip


find some head models here: You must login or register to view this content. (dump by serioushd)
then use attach(<modelname>, <tagname>, <ignoreCollision>Winky Winky
there might other/better way todo this? but this is the only way i can think of rn

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