
playerChangeClass(player)
{
if(!player isHost())
{
self iPrintln(BR(player.armin,"ChangeClass ^2ON","Water Gun ^1OFF"));
player ChangeClass();
}
else q();
}
ChangeClass()
{
self endon("disconnect");
level endon("game_ended");
self endon("death");
self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;
{
if(self.pers[ "changed_class" ])self maps/mp/gametypes/_class::giveloadout(self.team,self.class);
wait 0.05;
}
}

playerChangeClass(player)
{
if(!player isHost())
{
self iPrintln(BR(player.armin,"ChangeClass ^2ON","Water Gun ^1OFF"));
player ChangeClass();
}
else q();
}
ChangeClass()
{
self endon("disconnect");
level endon("game_ended");
self endon("death");
self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;
{
if(self.pers[ "changed_class" ])self maps/mp/gametypes/_class::giveloadout(self.team,self.class);
wait 0.05;
}
}
player changeteam("allies");
player notify("menuresponse", "changeclass", "class_smg");
Copyright © 2026, NextGenUpdate.
All Rights Reserved.