
disableFog()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
level._effect["fx_zmb_fog_closet"] = undefined;
level._effect["fx_zmb_fog_lit_200"] = undefined;
level._effect["fx_zmb_fog_light_600x600"] = undefined;
level._effect["fx_zmb_fog_low_300x300"] = undefined;
level._effect["fx_zmb_fog_thick_600x600"] = undefined;
level._effect["fx_zmb_fog_thick_1200x600"] = undefined;
level._effect["fx_zmb_fog_transition_600x600"] = undefined;
level._effect["fx_zmb_fog_transition_1200x600"] = undefined;
level._effect["fx_zmb_fog_transition_right_border"] = undefined;
level._effect["fx_fog_ground_rising_md"] = undefined;
level._effect["fx_fog_rolling_ground_md"] = undefined;
level._effect["fx_fog_large_slow"] = undefined;
level._effect["fx_fog_lit_overhead"] = undefined;
level._effect["fx_zbus_fog_barrier"] = undefined;
setDvar("scr_fog_disable", "1");
setDvar("r_fog_disable", "1" );
setDvar("r_fog", "0");
setDvar("r_fogOpacity", "0");
setDvar("r_fogSunOpacity", "0");
setCullDist(0);
wait 0.1;
}
}

disableFog()
{
self endon("disconnect");
level endon("game_ended");
while(1)
{
setdvar("scr_fog_disable", "1");
setdvar("r_fog_disable", "1" );
wait 0.1;
}
}
// description: clientside fx script for mp_zombie_temp: setup, special fx functions, etc.
level._effect["fx_zmb_fog_closet"] = loadfx("fog/fx_zmb_fog_closet");
level._effect["fx_zmb_fog_lit_200"] = loadfx("fog/fx_zmb_fog_lit_200");
level._effect["fx_zmb_fog_light_600x600"] = loadfx("fog/fx_zmb_fog_light_600x600");
level._effect["fx_zmb_fog_low_300x300"] = loadfx("fog/fx_zmb_fog_low_300x300");
level._effect["fx_zmb_fog_thick_600x600"] = loadfx("fog/fx_zmb_fog_thick_600x600");
level._effect["fx_zmb_fog_thick_1200x600"] = loadfx("fog/fx_zmb_fog_thick_1200x600");
level._effect["fx_zmb_fog_transition_600x600"] = loadfx("fog/fx_zmb_fog_transition_600x600");
level._effect["fx_zmb_fog_transition_1200x600"] = loadfx("fog/fx_zmb_fog_transition_1200x600");
level._effect["fx_zmb_fog_transition_right_border"] = loadfx("fog/fx_zmb_fog_transition_right_border");
level._effect["fx_zmb_tranzit_smk_interior_md"] = loadfx("maps/zombie/fx_zmb_tranzit_smk_interior_md");
level._effect["fx_zmb_tranzit_smk_interior_heavy"] = loadfx("maps/zombie/fx_zmb_tranzit_smk_interior_heavy");
level._effect["fx_zmb_ash_ember_1000x1000"] = loadfx("maps/zombie/fx_zmb_ash_ember_1000x1000");
level._effect["fx_zmb_ash_ember_2000x1000"] = loadfx("maps/zombie/fx_zmb_ash_ember_2000x1000");
level._effect["fx_zmb_ash_rising_md"] = loadfx("maps/zombie/fx_zmb_ash_rising_md");
level._effect["fx_zmb_ash_windy_heavy_sm"] = loadfx("maps/zombie/fx_zmb_ash_windy_heavy_sm");
level._effect["fx_zmb_ash_windy_heavy_md"] = loadfx("maps/zombie/fx_zmb_ash_windy_heavy_md");
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