Post: Target Finder Diamonds Through Walls?
10-18-2015, 09:11 PM #1
BullyWiiPlaza
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); When using the Target Finder attachment, all boxes show up through walls however, I have no idea which script caused it. o_O
Does anyone know of a script which has this behaviour as main or side-effect? Surely, it's not a bad thing Tustin
(adsbygoogle = window.adsbygoogle || []).push({});
10-20-2015, 01:24 AM #11
ToggleWallHack()
{
if(!self.ToggleWallHack)
{
self thread enableESP();
self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
self iprintlnbold("ESP Box : [^2Enabled^7]");
self.ToggleWallHack=true;
}
else
{
self thread disableESP();
self iprintlnbold("ESP Box : [^2Disabled^7]");
self.ToggleWallHack=false;
}
}



enableESP()
{
//self setDvar("r_esp", "1");
self thread getTargets();
}

disableESP()
{
//self setDvar("r_esp", "0");
self notify("esp_end");
for(i=0;i<self.esp.targets.size;i++)
self.esp.targets.hudbox destroy();
}

getTargets()
{
self endon("esp_end");
for(;Winky Winky
{
self.esp = spawnStruct();
self.esp.targets = [];
a = 0;
for(i=0; i<level.players.size; i++)
{
if(self != level.players)
{
self.esp.targets[a] = spawnStruct();
self.esp.targets[a].player = level.players;
self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
self thread monitorTarget( self.esp.targets[a] );
a++;
}
}
level waittill("connected", player );
self notify("esp_target_update");
}
}

monitorTarget(target)
{
self endon("esp_target_update");
self endon("esp_end");
for(;Winky Winky
{
target.hudbox destroy();
h_pos = target.player.origin;
t_pos = target.player.origin;
if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
{
if(distance(self.origin,target.player.origin)<=1800)
{
if(level.teamBased && target.player.pers["team"] != self.pers["team"])
{ target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0,1,0); }
if(!level.teamBased)
{ target.hudbox = self createBox(h_pos, 900);

target.hudbox.color = (0,1,0); }
}
else
target.hudbox = self createBox(t_pos,900);
}
else
target.hudbox = self createBox(t_pos,100);

if(!isAlive(target.player))
{
target.hudbox destroy();
if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
else if(!level.teamBased)
{ target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
}

if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
{
target.hudbox destroy();
if(distance(target.player.origin,self.origin) < 3)
target.hudbox = self createBox(t_pos, 900);

}

wait 0.01;
}
}

createBox(pos,type)
{
shader = newClientHudElem( self );
shader.sort = 0;
shader.archived = false;
shader.x = pos[0];
shader.y = pos[1];
shader.z = pos[2] + 30;
shader setShader(level.esps, 6, 6);
shader setWaypoint(true,true);
shader.alpha = 0.80;
shader.color = (1,0,0);
return shader;
}
10-20-2015, 01:26 AM #12
itsSorrow
In my man cave
Originally posted by Surly View Post
ToggleWallHack()
{
if(!self.ToggleWallHack)
{
self thread enableESP();
self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
self iprintlnbold("ESP Box : [^2Enabled^7]");
self.ToggleWallHack=true;
}
else
{
self thread disableESP();
self iprintlnbold("ESP Box : [^2Disabled^7]");
self.ToggleWallHack=false;
}
}



enableESP()
{
//self setDvar("r_esp", "1");
self thread getTargets();
}

disableESP()
{
//self setDvar("r_esp", "0");
self notify("esp_end");
for(i=0;i<self.esp.targets.size;i++)
self.esp.targets.hudbox destroy();
}

getTargets()
{
self endon("esp_end");
for(;Winky Winky
{
self.esp = spawnStruct();
self.esp.targets = [];
a = 0;
for(i=0; i<level.players.size; i++)
{
if(self != level.players)
{
self.esp.targets[a] = spawnStruct();
self.esp.targets[a].player = level.players;
self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
self thread monitorTarget( self.esp.targets[a] );
a++;
}
}
level waittill("connected", player );
self notify("esp_target_update");
}
}

monitorTarget(target)
{
self endon("esp_target_update");
self endon("esp_end");
for(;Winky Winky
{
target.hudbox destroy();
h_pos = target.player.origin;
t_pos = target.player.origin;
if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
{
if(distance(self.origin,target.player.origin)<=1800)
{
if(level.teamBased && target.player.pers["team"] != self.pers["team"])
{ target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0,1,0); }
if(!level.teamBased)
{ target.hudbox = self createBox(h_pos, 900);

target.hudbox.color = (0,1,0); }
}
else
target.hudbox = self createBox(t_pos,900);
}
else
target.hudbox = self createBox(t_pos,100);

if(!isAlive(target.player))
{
target.hudbox destroy();
if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
else if(!level.teamBased)
{ target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
}

if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
{
target.hudbox destroy();
if(distance(target.player.origin,self.origin) < 3)
target.hudbox = self createBox(t_pos, 900);

}

wait 0.01;
}
}

createBox(pos,type)
{
shader = newClientHudElem( self );
shader.sort = 0;
shader.archived = false;
shader.x = pos[0];
shader.y = pos[1];
shader.z = pos[2] + 30;
shader setShader(level.esps, 6, 6);
shader setWaypoint(true,true);
shader.alpha = 0.80;
shader.color = (1,0,0);
return shader;
}


Kiddo they ain't looking for wallhack lmfao
10-20-2015, 01:26 AM #13
and BTW in precach put this in your PRECACH to make it work

precacheShader("hud_remote_missile_target");
precacheShader("headicon_dead");

then below in LEVEL.'s put


level.deads = "headicon_dead";
level.esps = "hud_remote_missile_target";
10-20-2015, 01:28 AM #14
oh Lol im stupid AF Happy
10-20-2015, 03:02 AM #15
BullyWiiPlaza
Climbing up the ladder
Originally posted by Surly View Post
oh Lol im stupid AF Happy

Learn reading the top post before you post an answer. Also links exist so no need to paste the code in chunk like a moron. We are not searching for the wallhack script.
10-20-2015, 06:03 AM #16
Procyon
Gym leader
Originally posted by Surly View Post
ToggleWallHack()
{
if(!self.ToggleWallHack)
{
self thread enableESP();
self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
self iprintlnbold("ESP Box : [^2Enabled^7]");
self.ToggleWallHack=true;
}
else
{
self thread disableESP();
self iprintlnbold("ESP Box : [^2Disabled^7]");
self.ToggleWallHack=false;
}
}



enableESP()
{
//self setDvar("r_esp", "1");
self thread getTargets();
}

disableESP()
{
//self setDvar("r_esp", "0");
self notify("esp_end");
for(i=0;i<self.esp.targets.size;i++)
self.esp.targets.hudbox destroy();
}

getTargets()
{
self endon("esp_end");
for(;Winky Winky
{
self.esp = spawnStruct();
self.esp.targets = [];
a = 0;
for(i=0; i<level.players.size; i++)
{
if(self != level.players)
{
self.esp.targets[a] = spawnStruct();
self.esp.targets[a].player = level.players;
self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
self thread monitorTarget( self.esp.targets[a] );
a++;
}
}
level waittill("connected", player );
self notify("esp_target_update");
}
}

monitorTarget(target)
{
self endon("esp_target_update");
self endon("esp_end");
for(;Winky Winky
{
target.hudbox destroy();
h_pos = target.player.origin;
t_pos = target.player.origin;
if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
{
if(distance(self.origin,target.player.origin)<=1800)
{
if(level.teamBased && target.player.pers["team"] != self.pers["team"])
{ target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0,1,0); }
if(!level.teamBased)
{ target.hudbox = self createBox(h_pos, 900);

target.hudbox.color = (0,1,0); }
}
else
target.hudbox = self createBox(t_pos,900);
}
else
target.hudbox = self createBox(t_pos,100);

if(!isAlive(target.player))
{
target.hudbox destroy();
if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
else if(!level.teamBased)
{ target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
}

if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
{
target.hudbox destroy();
if(distance(target.player.origin,self.origin) < 3)
target.hudbox = self createBox(t_pos, 900);

}

wait 0.01;
}
}

createBox(pos,type)
{
shader = newClientHudElem( self );
shader.sort = 0;
shader.archived = false;
shader.x = pos[0];
shader.y = pos[1];
shader.z = pos[2] + 30;
shader setShader(level.esps, 6, 6);
shader setWaypoint(true,true);
shader.alpha = 0.80;
shader.color = (1,0,0);
return shader;
}


He wasn't looking for ESP, it isn't by you anyways.
10-20-2015, 10:53 AM #17
i never said it was LMAO
10-20-2015, 12:39 PM #18
Procyon
Gym leader
Originally posted by Surly View Post
i never said it was LMAO


You never credited the one who made it either.

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