Post: Overflow fix not working [Help Reqested]
10-22-2015, 05:02 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi i have the overflow fix from ngu but i still get overflow of strings any idea why?
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10-22-2015, 11:43 AM #2
BullyWiiPlaza
Climbing up the ladder
Which tutorial (I think there are different ones) and are you sure you did it correctly?
10-22-2015, 12:29 PM #3
Procyon
Gym leader
There are several overflow fixesn xTUL's, TheFallens and Jwms which one?
10-22-2015, 05:49 PM #4
Originally posted by Procyon View Post
There are several overflow fixesn xTUL's, TheFallens and Jwms which one?


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10-22-2015, 05:56 PM #5
Procyon
Gym leader
Originally posted by aliashrafa View Post
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Change to xTUL's overflow fix, it's a lot "better"
10-22-2015, 05:57 PM #6
Originally posted by Procyon View Post
Change to xTUL's overflow fix, it's a lot "better"


Can you please link me? and thanks Smile
10-22-2015, 06:34 PM #7
Procyon
Gym leader
Originally posted by aliashrafa View Post
Can you please link me? and thanks Smile


//credits to YouViolateMe
recreateText()
{
self endon("disconnect");
self endon("death");




self updatehud();
}




//Credits to dtx12, jwm614, and xTurntUpLobbies
overflowfix()
{
level endon("game_ended");

level.test = createServerFontString("default",1.5);
level.test setText("xTUL"); //dont remove text here
level.test.alpha = 0;

for(;Winky Winky
{
level waittill("textset");//this is needed so for(;Winky Winky doesnt keep looping
if(level.result >= 50)//67 actual strings, do not go higher
{
level.test ClearAllTextAfterHudElem();//prevents overflow
level.result = 0;//resets value to 0




foreach(player in level.players)
{
if(player.surge["menu"]["active"] == true)//while menu is open
{
player recreateText();//recreate the menu text
}
}
}
wait 0.01;
}
}
10-22-2015, 06:35 PM #8
Originally posted by Procyon View Post
//credits to YouViolateMe
recreateText()
{
self endon("disconnect");
self endon("death");




self updatehud();
}




//Credits to dtx12, jwm614, and xTurntUpLobbies
overflowfix()
{
level endon("game_ended");

level.test = createServerFontString("default",1.5);
level.test setText("xTUL"); //dont remove text here
level.test.alpha = 0;

for(;Winky Winky
{
level waittill("textset");//this is needed so for(;Winky Winky doesnt keep looping
if(level.result >= 50)//67 actual strings, do not go higher
{
level.test ClearAllTextAfterHudElem();//prevents overflow
level.result = 0;//resets value to 0




foreach(player in level.players)
{
if(player.surge["menu"]["active"] == true)//while menu is open
{
player recreateText();//recreate the menu text
}
}
}
wait 0.01;
}
}


Thanks very much bro Happy Appreciate it.

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